Guard: Difference between revisions
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===Active enemies=== |
===Active enemies=== |
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Here are the enemies a player can engage in combat with to raise their Guard level. Upon defeating an enemy, players will accrue a percentage based increase toward their [[Knowledge|Knowledge Points]], as well as a chance to receive [[armor]] and [[weapons]] that correspond with their current Guard level. |
Here are the enemies a player can engage in combat with to raise their Guard level. Upon defeating an enemy, players will accrue a percentage based increase toward their [[Knowledge|Knowledge Points]], as well as a chance to receive [[armor]] and [[weapons]] that correspond with their current Guard level. |
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Here are the enemies a player can unlock via Knowledge Points as a means to engage in combat with [[Passive activities|passively]] to raise their Guard level. A player character will continue to fight against these enemies even after being logged out, and potentially gain materials to use with other professions, however they do not award any progress towards gaining additional Knowledge Points. |
Here are the enemies a player can unlock via Knowledge Points as a means to engage in combat with [[Passive activities|passively]] to raise their Guard level. A player character will continue to fight against these enemies even after being logged out, and potentially gain materials to use with other professions, however they do not award any progress towards gaining additional Knowledge Points. |
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!Guard level |
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|[[Drone Giant Ant]] |
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Latest revision as of 08:52, 22 November 2024
Guard | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Hopeport | ||||||||||||||||||
Premium | No | ||||||||||||||||||
Guard is a type of profession which specializes in combat in the first region of Hopeport. It focuses on unlocking higher strength monsters to fight (both different types and stronger variants) and allows the player to wield higher level weapons and armor.
Combat Edit
Unique abilities Edit
Image | Name | Guard level | Requirements |
---|---|---|---|
Bow Training | 15 | Progress through the Hopeport main story |
Active enemies Edit
Here are the enemies a player can engage in combat with to raise their Guard level. Upon defeating an enemy, players will accrue a percentage based increase toward their Knowledge Points, as well as a chance to receive armor and weapons that correspond with their current Guard level.
Passive enemies Edit
Here are the enemies a player can unlock via Knowledge Points as a means to engage in combat with passively to raise their Guard level. A player character will continue to fight against these enemies even after being logged out, and potentially gain materials to use with other professions, however they do not award any progress towards gaining additional Knowledge Points.
Capes of Accomplishment Edit
The Guard Cape is a piece of equipment unlocked by achieving various milestones through leveling the Guard profession and can be purchased from Daguer at The Cloakroom located in Hopeport.
Level | Cape | Cost |
---|---|---|
50 | Journeyman Guard Cape | 504 |
100 | Adept Guard Cape | 1 290 |
200 | Expert Guard Cape | 3 160 |
500 | Ultimate Guard Cape | 9 360 |
Quests rewarding Guard experience Edit
Difficulty | Quest | Experience reward |
---|---|---|
★☆☆☆☆ | Level up | 16,100 |
★☆☆☆☆ | The Obelisk | 10,600 |
★★★☆☆ | The Lost Shipment | 17,200 |
★★★★★ | The Brannof Inheritance | 31,300 |
Hopeport | |
---|---|
Hopeforest | |
Mine of Mantuban | |
Crenopolis | |
Stonemaw Hill |