Guard: Difference between revisions
Mysticalia (talk | contribs) (→Active enemies: +combat lv) |
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===Active enemies===
Here are the enemies a player can engage in combat with to raise their Guard level. Upon defeating an enemy, players will accrue a percentage based increase toward their [[Knowledge|Knowledge Points]], as well as a chance to receive [[armor]] and [[weapons]] that correspond with their current Guard level.
{{EnemyList|profession=Guard}}
{{Top}}
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===Passive enemies===
Here are the enemies a player can unlock via Knowledge Points as a means to engage in combat with [[Passive activities|passively]] to raise their Guard level. A player character will continue to fight against these enemies even after being logged out, and potentially gain materials to use with other professions, however they do not award any progress towards gaining additional Knowledge Points.
As with all passive enemies, those in Hopeport have no elemental vulnerabilities.
{| class="wikitable sortable align-right-3 align-right-4 align-right-5 align-right-10 align-right-11"
! class="unsortable" | Image
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!Attack style
!Immunity
!Location
!Experience
Line 699 ⟶ 52:
|132
|{{AttackStyle|Impact}}
|None
|[[Wilhope Passage]]
Line 711 ⟶ 63:
|141
|{{AttackStyle|Impact}}
|None
|[[Murk Close]]
Line 723 ⟶ 74:
|152
|{{AttackStyle|Impact}}
|None
|[[East Beach]]
Line 735 ⟶ 85:
|165
|{{AttackStyle|Impact}}
|None
|[[Overgrown Pond]]
Line 747 ⟶ 96:
|172
|{{AttackStyle|Impact}}
|None
|[[Jellyfish Landing]]
Line 759 ⟶ 107:
|184
|{{AttackStyle|Impact}}
|None
|[[Crater]]
Line 771 ⟶ 118:
|197
|{{AttackStyle|Impact}}
|None
|[[Pirate Hideout]]
Line 783 ⟶ 129:
|214
|{{AttackStyle|Impact}}
|None
|[[Rocky Road]]
Line 794 ⟶ 139:
|78
|
|{{AttackStyle|Impact}}
|None
|[[Murk Close]]
|
Line 807 ⟶ 151:
|239
|{{AttackStyle|impact}}
|None
|[[East Beach]]
Line 818 ⟶ 161:
|89
|
|{{AttackStyle|Impact}}
|None
|[[Wilhope Passage]]
|
Line 830 ⟶ 172:
|94
|
|{{AttackStyle|Impact}}
|None
|[[Overgrown Pond]]
|
Line 842 ⟶ 183:
|99
|
|{{AttackStyle|Impact}}
|None
|[[Jellyfish Landing]]
|
Line 854 ⟶ 194:
|102
|
|{{AttackStyle|Impact}}
|None
|[[Pirate Hideout]]
|
Line 866 ⟶ 205:
|108
|
|{{AttackStyle|Impact}}
|None
|[[Crater]]
|
Line 878 ⟶ 216:
|113
|
|{{AttackStyle|impact}}
|None
|[[East Beach]]
|
Line 891 ⟶ 228:
|394
|{{AttackStyle|Impact}}
|None
|[[Rocky Road]]
Line 902 ⟶ 238:
|121
|
|{{AttackStyle|Impact}}
|None
|[[Murk Close]]
|
Line 914 ⟶ 249:
|127
|
|{{AttackStyle|Impact}}
|None
|[[Wilhope Passage]]
|
Line 926 ⟶ 260:
|132
|
|{{AttackStyle|Impact}}
|None
|[[Overgrown Pond]]
|
Line 938 ⟶ 271:
|138
|
|{{AttackStyle|Impact}}
|None
|[[Jellyfish Landing]]
|
Line 950 ⟶ 282:
|141
|
|{{AttackStyle|Impact}}
|None
|[[Pirate Hideout]]
|
Line 962 ⟶ 293:
|146
|
|{{AttackStyle|impact}}
|None
|[[East Beach]]
|
Line 974 ⟶ 304:
|152
|
|{{AttackStyle|Impact}}
|None
|[[Crater]]
|
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|158
|
|{{AttackStyle|Impact}}
|None
|[[Murk Close]]
|
Line 998 ⟶ 326:
|160
|
|{{AttackStyle|Impact}}
|None
|[[Rocky Road]]
|
Line 1,010 ⟶ 337:
|166
|
|{{AttackStyle|Impact}}
|None
|[[Overgrown Pond]]
|
Line 1,022 ⟶ 348:
|172
|
|{{AttackStyle|Impact}}
|None
|[[Pirate Hideout]]
|
Line 1,034 ⟶ 359:
|177
|
|{{AttackStyle|Impact}}
|None
|[[Wilhope Passage]]
|
Line 1,046 ⟶ 370:
|183
|
|{{AttackStyle|Impact}}
|None
|[[Jellyfish Landing]]
|
Line 1,058 ⟶ 381:
|186
|
|{{AttackStyle|impact}}
|None
|[[East Beach]]
|
Line 1,070 ⟶ 392:
|191
|
|{{AttackStyle|Impact}}
|None
|[[Crater]]
|
Line 1,082 ⟶ 403:
|197
|
|{{AttackStyle|Impact}}
|None
|[[Murk Close]]
|
Line 1,094 ⟶ 414:
|203
|
|{{AttackStyle|Impact}}
|None
|[[Pirate Hideout]]
|
Line 1,106 ⟶ 425:
|205
|
|{{AttackStyle|Impact}}
|None
|[[Overgrown Pond]]
|
Line 1,118 ⟶ 436:
|211
|
|{{AttackStyle|Impact}}
|None
|[[Rocky Road]]
|
Line 1,130 ⟶ 447:
|217
|
|{{AttackStyle|Impact}}
|None
|[[Jellyfish Landing]]
|
Line 1,142 ⟶ 458:
|229
|
|{{AttackStyle|impact}}
|None
|[[East Beach]]
|
Line 1,154 ⟶ 469:
|238
|
|{{AttackStyle|Impact}}
|None
|[[Wilhope Passage]]
|
Line 1,166 ⟶ 480:
|256
|
|{{AttackStyle|Impact}}
|None
|[[Murk Close]]
|
Line 1,178 ⟶ 491:
|274
|
|{{AttackStyle|Impact}}
|None
|[[Pirate Hideout]]
|
Line 1,190 ⟶ 502:
|292
|
|{{AttackStyle|Impact}}
|None
|[[Crater]]
|
Line 1,202 ⟶ 513:
|301
|
|{{AttackStyle|Impact}}
|None
|[[Overgrown Pond]]
|
Line 1,214 ⟶ 524:
|319
|
|{{AttackStyle|impact}}
|None
|[[East Beach]]
|
Line 1,226 ⟶ 535:
|337
|
|{{AttackStyle|Impact}}
|None
|[[Jellyfish Landing]]
|
Line 1,238 ⟶ 546:
|355
|
|{{AttackStyle|Impact}}
|None
|[[Rocky Road]]
|
Line 1,250 ⟶ 557:
|374
|
|{{AttackStyle|Impact}}
|None
|[[Wilhope Passage]]
|
Line 1,262 ⟶ 568:
|383
|
|{{AttackStyle|Impact}}
|None
|[[Pirate Hideout]]
|
Line 1,274 ⟶ 579:
|401
|
|{{AttackStyle|Impact}}
|None
|[[Murk Close]]
|
Line 1,286 ⟶ 590:
|419
|
|{{AttackStyle|Impact}}
|None
|[[Overgrown Pond]]
|
Line 1,298 ⟶ 601:
|437
|
|{{AttackStyle|impact}}
|None
|[[East Beach]]
|
Line 1,310 ⟶ 612:
|446
|
|{{AttackStyle|Impact}}
|None
|[[Crater]]
|
Line 1,322 ⟶ 623:
|464
|
|{{AttackStyle|Impact}}
|None
|[[Jellyfish Landing]]
|
Line 1,334 ⟶ 634:
|482
|
|{{AttackStyle|Impact}}
|None
|[[Rocky Road]]
|
Line 1,346 ⟶ 645:
|500
|
|{{AttackStyle|Impact}}
|None
|[[Pirate Hideout]]
|
|
Latest revision as of 12:48, 29 November 2024
Guard | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Hopeport | ||||||||||||||||||
Premium | No | ||||||||||||||||||
Guard is a type of profession which specializes in combat in the first region of Hopeport. It focuses on unlocking higher strength monsters to fight (both different types and stronger variants) and allows the player to wield higher level weapons and armor.
Combat[edit | edit source]
Unique abilities[edit | edit source]
Image | Name | Guard level | Requirements |
---|---|---|---|
Bow Training | 15 | Progress through the Hopeport main story |
Active enemies[edit | edit source]
Here are the enemies a player can engage in combat with to raise their Guard level. Upon defeating an enemy, players will accrue a percentage based increase toward their Knowledge Points, as well as a chance to receive armor and weapons that correspond with their current Guard level.
Passive enemies[edit | edit source]
Here are the enemies a player can unlock via Knowledge Points as a means to engage in combat with passively to raise their Guard level. A player character will continue to fight against these enemies even after being logged out, and potentially gain materials to use with other professions, however they do not award any progress towards gaining additional Knowledge Points.
As with all passive enemies, those in Hopeport have no elemental vulnerabilities.
Capes of Accomplishment[edit | edit source]
The Guard Cape is a piece of equipment unlocked by achieving various milestones through leveling the Guard profession and can be purchased from Daguer at The Cloakroom located in Hopeport.
Level | Cape | Cost |
---|---|---|
50 | Journeyman Guard Cape | 504 |
100 | Adept Guard Cape | 1 290 |
200 | Expert Guard Cape | 3 160 |
500 | Ultimate Guard Cape | 9 360 |
Quests rewarding Guard experience[edit | edit source]
Difficulty | Quest | Experience reward |
---|---|---|
★☆☆☆☆ | Level up | 16,100 |
★☆☆☆☆ | The Obelisk | 10,600 |
★★★☆☆ | The Lost Shipment | 17,200 |
★★★★★ | The Brannof Inheritance | 31,300 |
Update History[edit | edit source]
Trivia[edit | edit source]
- The first player to reach level 500 Guard and appear on the leaderboards was Sassyy, on 26 November 2024. This was the first level 500 in any profession, but only by an hour and a half.
Hopeport | |
---|---|
Hopeforest | |
Mine of Mantuban | |
Crenopolis | |
Stonemaw Hill |