Guard: Difference between revisions
(→Active enemies: Replace with template that gets info from each individual monster page) |
Mysticalia (talk | contribs) (→Passive enemies: all hopeport passive mobs use impact and have no ele immunity / vulns. deleted unnecessary table columns and summarised above table.) |
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Here are the enemies a player can unlock via Knowledge Points as a means to engage in combat with [[Passive activities|passively]] to raise their Guard level. A player character will continue to fight against these enemies even after being logged out, and potentially gain materials to use with other professions, however they do not award any progress towards gaining additional Knowledge Points.
As with all passive enemies, those in Hopeport have no elemental vulnerabilities. Additionally, all Hopeport passive enemies attack with {{AttackStyle|Impact}} and have no elemental immunity.
{| class="wikitable sortable align-right-3 align-right-4 align-right-5 align-right-10 align-right-11"
! class="unsortable" | Image
Line 40:
!Health
points
!Location
!Experience
Line 51 ⟶ 49:
|40
|132
|[[Wilhope Passage]]
|9
Line 62 ⟶ 58:
|45
|141
|[[Murk Close]]
|10
Line 73 ⟶ 67:
|50
|152
|[[East Beach]]
|11
Line 84 ⟶ 76:
|56
|165
|[[Overgrown Pond]]
|12
Line 95 ⟶ 85:
|59
|172
|[[Jellyfish Landing]]
|12
Line 106 ⟶ 94:
|64
|184
|[[Crater]]
|14
Line 117 ⟶ 103:
|69
|197
|[[Pirate Hideout]]
|15
Line 128 ⟶ 112:
|75
|214
|[[Rocky Road]]
|
Line 139 ⟶ 121:
|78
|
|[[Murk Close]]
|
Line 150 ⟶ 130:
|83
|239
|[[East Beach]]
|19
Line 161 ⟶ 139:
|89
|
|[[Wilhope Passage]]
|
Line 172 ⟶ 148:
|94
|
|[[Overgrown Pond]]
|
Line 183 ⟶ 157:
|99
|
|[[Jellyfish Landing]]
|
Line 194 ⟶ 166:
|102
|
|[[Pirate Hideout]]
|
Line 205 ⟶ 175:
|108
|
|[[Crater]]
|
Line 216 ⟶ 184:
|113
|
|[[East Beach]]
|
Line 227 ⟶ 193:
|119
|394
|[[Rocky Road]]
|38
Line 238 ⟶ 202:
|121
|
|[[Murk Close]]
|
Line 249 ⟶ 211:
|127
|
|[[Wilhope Passage]]
|
Line 260 ⟶ 220:
|132
|
|[[Overgrown Pond]]
|
Line 271 ⟶ 229:
|138
|
|[[Jellyfish Landing]]
|
Line 282 ⟶ 238:
|141
|
|[[Pirate Hideout]]
|
Line 293 ⟶ 247:
|146
|
|[[East Beach]]
|
Line 304 ⟶ 256:
|152
|
|[[Crater]]
|
Line 315 ⟶ 265:
|158
|
|[[Murk Close]]
|
Line 326 ⟶ 274:
|160
|
|[[Rocky Road]]
|
Line 337 ⟶ 283:
|166
|
|[[Overgrown Pond]]
|
Line 348 ⟶ 292:
|172
|
|[[Pirate Hideout]]
|
Line 359 ⟶ 301:
|177
|
|[[Wilhope Passage]]
|
Line 370 ⟶ 310:
|183
|
|[[Jellyfish Landing]]
|
Line 381 ⟶ 319:
|186
|
|[[East Beach]]
|
Line 392 ⟶ 328:
|191
|
|[[Crater]]
|
Line 403 ⟶ 337:
|197
|
|[[Murk Close]]
|
Line 414 ⟶ 346:
|203
|
|[[Pirate Hideout]]
|
Line 425 ⟶ 355:
|205
|
|[[Overgrown Pond]]
|
Line 436 ⟶ 364:
|211
|
|[[Rocky Road]]
|
Line 447 ⟶ 373:
|217
|
|[[Jellyfish Landing]]
|
Line 458 ⟶ 382:
|229
|
|[[East Beach]]
|
Line 469 ⟶ 391:
|238
|
|[[Wilhope Passage]]
|
Line 480 ⟶ 400:
|256
|
|[[Murk Close]]
|
Line 491 ⟶ 409:
|274
|
|[[Pirate Hideout]]
|
Line 502 ⟶ 418:
|292
|
|[[Crater]]
|
Line 513 ⟶ 427:
|301
|
|[[Overgrown Pond]]
|
Line 524 ⟶ 436:
|319
|
|[[East Beach]]
|
Line 535 ⟶ 445:
|337
|
|[[Jellyfish Landing]]
|
Line 546 ⟶ 454:
|355
|
|[[Rocky Road]]
|
Line 557 ⟶ 463:
|374
|
|[[Wilhope Passage]]
|
Line 568 ⟶ 472:
|383
|
|[[Pirate Hideout]]
|
Line 579 ⟶ 481:
|401
|
|[[Murk Close]]
|
Line 590 ⟶ 490:
|419
|
|[[Overgrown Pond]]
|
Line 601 ⟶ 499:
|437
|
|[[East Beach]]
|
Line 612 ⟶ 508:
|446
|
|[[Crater]]
|
Line 623 ⟶ 517:
|464
|
|[[Jellyfish Landing]]
|
Line 634 ⟶ 526:
|482
|
|[[Rocky Road]]
|
Line 645 ⟶ 535:
|500
|
|[[Pirate Hideout]]
|
|
Latest revision as of 17:20, 29 November 2024
Guard | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Hopeport | ||||||||||||||||||
Premium | No | ||||||||||||||||||
Guard is a type of profession which specializes in combat in the first region of Hopeport. It focuses on unlocking higher strength monsters to fight (both different types and stronger variants) and allows the player to wield higher level weapons and armor.
Combat[edit | edit source]
Unique abilities[edit | edit source]
Image | Name | Guard level | Requirements |
---|---|---|---|
Bow Training | 15 | Progress through the Hopeport main story |
Active enemies[edit | edit source]
Here are the enemies a player can engage in combat with to raise their Guard level. Upon defeating an enemy, players will accrue a percentage based increase toward their Knowledge Points, as well as a chance to receive armor and weapons that correspond with their current Guard level.
Passive enemies[edit | edit source]
Here are the enemies a player can unlock via Knowledge Points as a means to engage in combat with passively to raise their Guard level. A player character will continue to fight against these enemies even after being logged out, and potentially gain materials to use with other professions, however they do not award any progress towards gaining additional Knowledge Points.
As with all passive enemies, those in Hopeport have no elemental vulnerabilities. Additionally, all Hopeport passive enemies attack with Impact and have no elemental immunity.
Capes of Accomplishment[edit | edit source]
The Guard Cape is a piece of equipment unlocked by achieving various milestones through leveling the Guard profession and can be purchased from Daguer at The Cloakroom located in Hopeport.
Level | Cape | Cost |
---|---|---|
50 | Journeyman Guard Cape | 504 |
100 | Adept Guard Cape | 1 290 |
200 | Expert Guard Cape | 3 160 |
500 | Ultimate Guard Cape | 9 360 |
Quests rewarding Guard experience[edit | edit source]
Difficulty | Quest | Experience reward |
---|---|---|
★☆☆☆☆ | Level up | 16,100 |
★☆☆☆☆ | The Obelisk | 10,600 |
★★★☆☆ | The Lost Shipment | 17,200 |
★★★★★ | The Brannof Inheritance | 31,300 |
Update History[edit | edit source]
Trivia[edit | edit source]
- The first player to reach level 500 Guard and appear on the leaderboards was Sassyy, on 26 November 2024. This was the first level 500 in any profession, but only by an hour and a half.
Hopeport | |
---|---|
Hopeforest | |
Mine of Mantuban | |
Crenopolis | |
Stonemaw Hill |