Getting clearance from Waltain
Getting clearance from Waltain | |||||||||||||||||||
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Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Crenopolis | ||||||||||||||||||
Premium | Yes | ||||||||||||||||||
Type | None | ||||||||||||||||||
Difficulty | ★☆☆☆☆ | ||||||||||||||||||
Details
Start Point
The quest Getting clearance from Waltain is a continuation of the Main Story, commencing immediately after completing Head to Stonemaw Hill.
Requirements
- Completion of Head to Stonemaw Hill
- Crenopolis level 60
- Total level 342
Quick Guide
- Speak to Captain Waltain in Waltain's Office, selecting "You wouldn’t be interfering. I would.".
- Head to Hopeport to speak with Captain Jal Degreene until he assigns Toblaine to you.
- Head to the Barracks and speak with Toblaine until he leaves.
- TBC
Detailed Guide
Speak to Captain Waltain in Waltain's Office about retrieving the Golden Cog from Helfar's compound. You explain that you need it to gain access to Stonemaw Hill where a red-robed sorcerer was headed.
The captain explains that while stealing is illegal, he cannot directly intervene due to Helfar's significant contributions to the Merchant's Guild. He fears losing his position if he interferes with Helfar's business.
Suggest that you could handle the operation yourself, explaining that you would be acting as part of the Hopeport guard rather than the Crenopolis guard. The captain agrees this might work, but notes that since you've been seen doing Crenopolis guard work recently, you'll need support from the Hopeport guard to make this a legitimate Hopeport operation.
Head to Hopeport to speak with Captain Jal Degreene about getting assistance. When you explain the situation with the Golden Cog and Helfar, he initially expresses reluctance due to being short-staffed. After explaining that Waltain can't help due to merchant guild politics and that you only need one guard to make it a legitimate Hopeport operation, the captain agrees to assign Toblaine to help you.
Head to the Barracks to find Toblaine.
When you first speak to him, you'll find he's quite reluctant about his career as a guard. You can learn that he only became a guard because his strong innate magic abilities meant most towns wouldn't accept him unless he worked in a "respectable career."
Tell Toblaine about the assignment and he'll head to Waltain's Office.
..TBC..