Factions: Difference between revisions
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→Factions: added some more features to factions (proc rate boosts and the weapons they have access to)
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Mysticalia (talk | contribs) m (→Factions: added some more features to factions (proc rate boosts and the weapons they have access to)) |
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==Factions==
===Cryoknight===
[[File:Cryoknight icon.png|24px]] [[Cryoknight]]s harness the magic of ice and paranoia, [[Cryonae]].<ref>[[Transcript:Nullify_the_corruption#Choosing_your_magic]]</ref> They typically use metal weapons and armor, some of which can be created through the [[Blacksmith]] [[profession]], and have a higher chance to proc Cryonae wewapons..
Cryoknights currently have access to both a 1-handed and 2-handed melee Cryonae weapon, but in return have no melee Arborae weapon.
Cryonae is strong against Arborae, and weak against Tempestae.
===Guardian===
[[File:Guardian icon.png|24px]] [[Guardian]]s are infused with the magic of nature, [[Arborae]]. They can use weapons and armor crafted from bone using the [[Bonewright]] profession, and have a higher chance to proc Arborae weapons.
Guardians currently have access to both a 1-handed and 2-handed melee Arborae weapon, but in return have no melee Tempestae weapon.
Arborae is strong against Tempestae, and weak against Cryonae.
===Hammermage===
[[File:Hammermage icon.png|24px]] [[Hammermage]]s use the unpredictable magic of lightning, [[Tempestae]]. Their stone weapons (often hammers) and armor can be crafted through the [[Stonemason]] profession, and have a higher chance to proc Tempestae weapons.
Hammermages currently have access to both a 1-handed and 2-handed melee Tempestae weapon, but in return have no melee Cryonae weapon.
Tempestae is strong against Cryonae, and weak against Arborae.
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