Factions: Difference between revisions
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The three factions form a "combat triangle" in which the magic used by one faction is strong against the second, but weak against the third. Some armor and weapons are only usable by one faction, including those crafted using professions in the [[Mine of Mantuban]]. Equipment made using each faction's respective crafting method will tend to carry the weaknesses inherent to that faction; for example, [[Blacksmith]] armor (worn by Cryoknights) will typically have low defensive stats against [[Tempestae]] (used by Hammermages).
[[File:Level 50 without faction.png|thumb|Killing a monster at combat level 50 without a faction]]
[[File:Level 50 without faction spending knowledge.png|thumb|Spending knowledge on combat at level 50 without a faction]]
Choosing a faction is required to advance beyond level 50 in combat ([[Guard]] or [[Scout]]). Attempting to earn XP causes the messages "To advance beyond [Guard/Scout] level 50 you must choose a faction." and "Progress further in the main quest." to appear and knowledge cannot be spent on it. XP earned from quests is not lost.<ref>[[Game updates/2024-11-18]]</ref>
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