Factions: Difference between revisions

119 bytes added ,  25 March
I did want you to have to make a decision. You don't have to make it at the very beginning, because personally I hate it when you start playing a game and the very first thing they ask you is an absolutely critical decision, when you have absolutely no idea how you're going to make it. Here you start off as a guard and you actually make your way into the game before you have to choose your character class.
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(I did want you to have to make a decision. You don't have to make it at the very beginning, because personally I hate it when you start playing a game and the very first thing they ask you is an absolutely critical decision, when you have absolutely no idea how you're going to make it. Here you start off as a guard and you actually make your way into the game before you have to choose your character class.)
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[[File:Factions.jpg|thumb|right|Examples of the three factions.]]
{{Quote2|You will discover powerful magic sources and become one of the legendary classes of old: Cryoknight, Guardian or Hammermage. Which is fortunate, because something is corrupting the deepest reaches of the nearby Hopeforest, and only through the strength of your new-found powers will you be able to deal with it.|Official website{{CiteGeneral|url=https://brightershores.com|title=Official Brighter Shores website|date=23 March 2024|accessdate=23 March 2024|archiveurl=https://archive.is/BaZ8w|archivedate=23 March 2024}}}}
'''Factions''' in [[Brighter Shores]] allow the [[player]] to specialise in using a specific [[combat]] style, though all factions have access to [[melee]], [[ranged]] and [[magic]]. Players start off as a guard with the option to choose between being a [[Cryoknight]], [[Guardian]] or [[Hammermage]].
 
==Factions==
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