Experience: Difference between revisions

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=== Active combat penalty ===
Although the game has a display for '''easy battle penalty''' during combat initiation, this indicator is not always accurate. The experience awarded for fighting a mob of a certain level below the player's combat level can be more accurately estimated with the following formula. This is also reflected when looking at monster information cards, and is calculated using the player's '''current''' combat profession compared to the monster's combat level, even if the card of the monster being viewed is from another episode.<math>Current XP = BaseXP \times 0.5^{\frac{C - M - 10}{50}}</math> rounded down to the nearest integer.
 
 
<math>Current XP = BaseXP \times 0.5^{\frac{C - M - 10}{50}}</math> rounded down to the nearest integer.
 
 
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From this we can deduce that the XP penalty itself is given by the following -<math>Penalty% = 100% \times (1 - 0.5^{\frac{C - M - 10}{50}})</math>
 
<math>Penalty% = 100% \times (1 - 0.5^{\frac{C - M - 10}{50}})</math>
 
Currently the greatest observable penalty ingame occurs when comparing a level 500 Watchperson with a level 39 Eyeless Zombie, for which the player will obtain '''1xp''' out of the monster's 758 base experience, resulting in a '''99.87%''' penalty correct to two decimal places.
 
=== Passive combat penalty ===
The expplayer penaltywill incurredalso forincur fightingan lowerexperience tieredpenalty for fighting passive monsters below the highest tier available to them, which is displayedsummarised below.
{| class="wikitable mw-collapsible align-centre-2"
|+ class="nowrap" |Passive monster penalty
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