Experience: Difference between revisions

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In active [[combat]] and activities which involve combat, such as [[detective|Crime Dens]], defeating a mob that is '''11 or more''' levels below the player's combat level will incur an experience penalty, known as the '''easy battle penalty,''' on the experience earned from completing the activity. This penalty increases with increasing level difference.
 
This penalty is taken into account for experience values displayed on monster information cards, and is calculated using the player's '''current''' combat profession compared to the monster's combat level, even if the card of the monster being viewed is from another episode.
 
There is also anThe exp penalty incurred for fighting passive monsters below the highest tier available to a player, asis displayed below.
"Displayed penalty" refers to the value displayed in-game, whilst "Actual penalty" refers to an estimate of a more precise penalty value calculated using actual numbers. Keep in mind that as monsters have differing base experience, some mathematical rounding errors may occur. The greater the base experience of the mob used to calculate actual penalty, the more accurate the penalty will be.
 
The maximum penalty applied to active combat experience in this way appears to asymptotically approach '''99.9%'''. Currently the closest point at which this is achieved occurs when comparing a level 500 Watchperson with a level 39 Eyeless Zombie, a level difference of '''+461''', for which the player will obtain '''1xp''' out of the monster's 758 base experience, resulting in a 100% - 1/758 = '''99.87%''' penalty, correct to two decimal places.
 
As 1xp is the minimum amount of obtainable experience, and given current data, the base experience of any monster below level 39, from which a level 500 Watchperson would still obtain 1xp, would result in a higher final percentage and therefore negatively impact the precision of the calculated penalty. For example, a level 500 fighting a level 1 monster would still only gain 1xp, but because the monster's base xp is only 205, this results in a less precise calculation as 1/205 is bigger than 1/758.
 
There is also an exp penalty incurred for fighting passive monsters below the highest tier available to a player, as displayed below.
{| class="wikitable mw-collapsible align-centre-2"
|+ class="nowrap" |Passive monster penalty
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|87.5%
|}
 
 
When initiating active combat, the "Displayed penalty" on the battle initiation interface refers to the value displayed in-game. However, whilstthis is not entirely accurate. The "Actual penalty" column in the table below refers to an estimate of a more precise penalty value calculated using actual numbers. Keep in mind that as monsters have differing base experience, some mathematical rounding errors may occur. The greater the base experience of the mob used to calculate actual penalty, the more accurate the penalty will be.
 
The maximum penalty applied to active combat experience in this way appears to asymptotically approach '''99.9%'''. Currently the closest point at which this is achieved occurs when comparing a level 500 Watchperson with a level 39 Eyeless Zombie, a level difference of '''+461''', for which the player will obtain '''1xp''' out of the monster's 758 base experience, resulting in a 100% - 1/758 = '''99.87%''' penalty, correct to two decimal places. As a level 500 Watchperson will obtain 2xp from the next highest levelled monster (a level 48 Snarling Spectral Stalker), this places the current known easy battle penalty soft cap between a level difference of '''+453''' to '''+461''', subject to further testing. It is impossible to visualise any further penalty increases in-game beyond this level difference, even if further decreases are implied.
 
As 1xp is the minimum amount of obtainable experience, and given current data, the base experience of any monster below level 39, from which a level 500 Watchperson would still obtain 1xp, would result in a higher final percentage and therefore negatively impact the precision of the calculated penalty. For example, a level 500 fighting a level 1 monster would still only gain 1xp, but because the monster's base xp is only 205, this results in a less precise calculation as 1/205 is bigger than 1/758.
 
{| class="wikitable mw-collapsible align-center 2 align-center-3"
799

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