Experience: Difference between revisions
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→Impact of knowledge conversion into experience: rewritten some parts so hopefully it reads more professional / neutral & added more data points to easy battle penalty section
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Mysticalia (talk | contribs) m (→Impact of knowledge conversion into experience: rewritten some parts so hopefully it reads more professional / neutral & added more data points to easy battle penalty section) |
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Since the experience gain per action grows at a similar rate than experience needed (the percentage increase), but with no breakpoints, one can assume that the amount of actions required to level up from, let's say, 21 to 22, is the same than the one required from 198 to 199.
Levels 0-20 are certainly made easier for the sake of allowing players to explore new professions quickly, and can be seen as the introduction to a skill and its game loop.
Levels 21-200
Finally, levels 201+
===Impact of knowledge conversion into experience===
==Easy battle penalty (combat)==
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The maximum experience penalty applied to active combat in this way is '''99%'''.
"Displayed penalty" refers to the value displayed in-game, and is currently accurate up to +
The actual penalty will by default be calculated using the base experience of a [[Shiny Spiky Ball]] (level 200; 24,732 base experience) between Watchperson level 211 (+11) and 500 (+300) as a baseline, and updated to a monster with a higher base experience where applicable.
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| +28
|23%
|22.085%
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| +29
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| +227 ~ 228(?)
|96%
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| + ? ~
|98%
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