Experience: Difference between revisions
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The following table shows the relationship between the profession level, the experience required for that level, and the experience difference from the previous level:
{{Experience table}}
== Experience figures ==
The following figures show the required experience per level and cumulative experience:
[[File:Required Experience.png|Required Experience gain for Level up]]
[[File:Cumulative Experience.png|Cumulative Experience per Level]]
Since the experience scales quite significantly, here the figures are repeated with a logarithmic exp-axis:
[[File:Required Experience Logarithmic.png|Required Experience gain for Level up in logarithmic scale]]
[[File:Cumulative Experience logarithmic.png|Cumulative Experience per Level in a logarithmic scale]]
== Required experience amount breakpoints ==
Based on the above table, we can notice a few breakpoints in the experience formula:
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Levels 201-500: the required experience per level is once again quadrupled, then every new level requires around 0,60% more experience than the previous one.
'''Conclusions:'''
Levels 0-20 are certainly made easier for the sake of allowing players to explore new professions quickly.
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'''Impact of knowledge conversion into experience:'''
Levels 20-200: converting one knowledge point into experience grants 25% of a level.
Levels 201-500: it grants 6,25% of a level. This is logical: since levels 200+ take four times more actions, having knowledge granting 25% of a level would mean post 200 leveling would rely mostly on knowledge conversion, which would feel weird for sure.
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