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The theoretical maximum penalty, applied when a level 500 player fights a level 0 monster, according to this formula, is '''99.89%'''. However, due to the low base experience (205) of a level 0 monster, this value (0.23) is rounded up to 1xp, which is the minimum xp a player can earn after defeating a monster. This increases the actual penalty to '''99.5%''', despite its formulaic value being much lower.






The theoretical maximum penalty, applied when a level 500 player fights a level 0 monster, according to this formula, is '''99.89%'''. However, due to the low base experience (205) of a level 0 monster, this value (0.23) is rounded up to 1xp, which is the minimum xp a player can earn after defeating a monster. This decreases the actual penalty to '''99.5%''', despite the actual penalty being theoretically much higher.


Currently the smallest observable penalty ingame occurs at a combat level difference of +11, giving a penalty of 1.38% (displayed as 2% in-game), while the greatest observable penalty, currently still subject to more testing, occurs when comparing a level 500 Watchperson with a level 39 Eyeless Zombie, at a level difference of +461, for which the player will obtain '''1xp''' (rounded down from 1.46) out of the monster's 758 base experience, resulting in a '''99.87%''' penalty correct to two decimal places (displayed as 99% in-game).
Currently the smallest observable penalty ingame occurs at a combat level difference of +11, giving a penalty of 1.38% (displayed as 2% in-game), while the greatest observable penalty, currently still subject to more testing, occurs when comparing a level 500 Watchperson with a level 39 Eyeless Zombie, at a level difference of +461, for which the player will obtain '''1xp''' (rounded down from 1.46) out of the monster's 758 base experience, resulting in a '''99.87%''' penalty correct to two decimal places (displayed as 99% in-game).
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The player will incur an experience penalty for doing passive activities below the highest tier available to them, which is summarised below. Decimal experience values after calculation are rounded down. This penalty is not combat-specific, and is not explicitly displayed anywhere in-game.
The player will incur an experience penalty for doing passive activities below the highest tier available to them, which is summarised below. Decimal experience values after calculation are rounded down. This penalty is not combat-specific, and is not explicitly displayed anywhere in-game.


This experience penalty is applied immediately upon reaching the level of the next passive activity, based on the moment the player receives the experience drop that causes the level up. As such this penalty is applied even before the player unlocks their newest passive ability.
This experience penalty is applied immediately upon reaching the level of the next passive activity, and is applied even without unlocking the new activity.
{| class="wikitable mw-collapsible align-centre-2"
{| class="wikitable mw-collapsible align-centre-2"
|+ class="nowrap" |Passive activity penalty
|+ class="nowrap" |Passive activity penalty
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|87.5%
|87.5%
|}
|}
Offline experience is only calculated upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates.
Since offline experience is only calculated upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the passive tier breakpoint. However, deliberately doing this is not advised as actively training will always yield faster experience rates.


==Update history==
==Update history==
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