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The Easy battle penalty is a experience penalty for fighting monsters that are too low level for your current combat level. It starts when you get to be 6 levels above what you are fighting, and becomes 1% higher for each level beyond 6. For example, if you are level 44 fighting something level 18, you have a 26 level difference and get a 20% experience penalty.



* It is unknown if there is a cap to the penalty.
The Easy battle penalty is a experience penalty for fighting monsters that are too low level for your current combat level. It starts when you get to be too many levels above what you are fighting, and becomes 1% higher for each level beyond that limit. The limit seems to change depending on the enemy you are fighting.
* Armour scaling seems to have an impact on when the penalty starts. If you are over leveled, but your gear is under leveled, the penalty doesn't apply as early.

** +9 levels with 1 red down arrow has no penalty

It is unknown if there is a cap to the penalty.


Below is some observed data to try and figure out how this mechanic is applied

{| class="wikitable"
|+Watchman
!Level
!Enemy
!Difference
!Gear arrow
!% penalty
|-
|44
|18 Burglar
|26
|
|20%
|-
| colspan="5" |Zombie
|-
|48
|39 Zombie
|9
|1 red down
|0%
|-
|62
|39 Zombie
|23
|1 green up
|17%
|-
|63
|39 Zombie
|24
|1 green up
|18%
|-
|64
|39 Zombie
|25
|1 green up
|19%
|-
|65
|39 Zombie
|26
|1 green up
|20%
|-
| colspan="5" |Mugger
|-
|62
|51 Mugger
|11
|1 green up
|2%
|-
|63
|51 Mugger
|12
|1 green up
|3%
|-
|64
|51 Mugger
|13
|1 green up
|5%
|-
|65
|51 Mugger
|14
|1 green up
|6%
|-
| colspan="5" |Spiky Ball
|-
|62
|53 Spiky Ball
|9
|1 green up
|0%
|-
|63
|53 Spiky Ball
|10
|1 green up
|0%
|-
|64
|53 Spiky Ball
|11
|1 green up
|2%
|-
|65
|53 Spiky Ball
|12
|1 green up
|3%
|}

Latest revision as of 04:50, 22 November 2024


The Easy battle penalty is a experience penalty for fighting monsters that are too low level for your current combat level. It starts when you get to be too many levels above what you are fighting, and becomes 1% higher for each level beyond that limit. The limit seems to change depending on the enemy you are fighting.


It is unknown if there is a cap to the penalty.


Below is some observed data to try and figure out how this mechanic is applied

Watchman
Level Enemy Difference Gear arrow % penalty
44 18 Burglar 26 20%
Zombie
48 39 Zombie 9 1 red down 0%
62 39 Zombie 23 1 green up 17%
63 39 Zombie 24 1 green up 18%
64 39 Zombie 25 1 green up 19%
65 39 Zombie 26 1 green up 20%
Mugger
62 51 Mugger 11 1 green up 2%
63 51 Mugger 12 1 green up 3%
64 51 Mugger 13 1 green up 5%
65 51 Mugger 14 1 green up 6%
Spiky Ball
62 53 Spiky Ball 9 1 green up 0%
63 53 Spiky Ball 10 1 green up 0%
64 53 Spiky Ball 11 1 green up 2%
65 53 Spiky Ball 12 1 green up 3%