Door: Difference between revisions

A bit awkward, but we define scenery to be interactables, and they lose interactions when open, so no more scenery even though visually there?
(Correcting location. Noting map functionality.)
(A bit awkward, but we define scenery to be interactables, and they lose interactions when open, so no more scenery even though visually there?)
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A '''door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway.
 
In [[Captain Degreene's Office]] Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the [[Welcome to the Guard]] quest. Once Captain Jal Degreene opens the doors, they stop being scenery.
 
It is shown on the [[map]] as a purple rectangle on the furthest walkable tiles before the next room.
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