Detective: Difference between revisions

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|release = 2024-11-06
|episode = Crenopolis}}
'''Detective''' is one of four [[professions]] introduced in [[Crenopolis]], which revolves around preventing and solving crimes around the city. Although youother don'tprofessions needare othernot professionsnecessary to train Detective, it is helpful forto trainingtrain the [[Watchperson]] profession alongside Detective infor [[Crime Den Raids]] that serve to unlock quick travel routes for the [[Merchant]] profession.
 
==Unlocks==
===Spotting thieves===
[[Sergeant Fowler]] in the [[Guardhouse Lobby]] will tell the player what stall is being targeted the most., Thiswhich will always be the highest level stall you can accessaccessible. There is no need to talk to her for an increased rate of thieves. Note that the Experience per hour values in the table below assume the stall is yourthe player's current highest stall.
 
<nowiki>*</nowiki> The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.
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===Crime Den Raids===
Crime Den Raids consist of breaking into an area and subduing ~approximately 5 combatants for both Watchperson and Detective experience. There are two areas per Crime Den, and when one raid is completed itthe room will remain unlocked with no mob spawnsempty while its counterpart area will thenreset re-lock andto generate a new raid. Clearing one of the Crime Dens opens new areas that can be usedserves as shortcutsa whileshortcut completingfor [[Merchants' Guild|Merchants' Guild bounties]], offering alternate routes between vendors.
 
{| class="wikitable sortable"
Assuming on-level full green armor and a blue weapon, Crime Den Raids tend to become fully AFK ~10 [[Watchperson]] levels beyond their [[Detective]] requirement.
 
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!Required level
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The [[Easy battle penalty]] for fighting low level enemies is applied to [[Watchperson]] experience. A higher detectiveDetective level will also result in penaltya xppenalized decreaseexperience rate to lower level activities.
 
===Investigations===
The player can collect one investigation bounty at a time byfrom startingthe Investigation Board at the Investigation BoardHall. By following the hints in the description of the bountiesbounty list, clues are collected and depending on their relevance, one arrest back can be made back at the Investigation Hall can be made. An important thing to consider to prevent false arrests is usingto "use" the information gathered on the suspects as the first interactable option would result in their arrest, ending the bounty. More complex clues, steps, auras, suspects, and descriptions are added at higher difficultiesdifficulty investigations.
 
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===Passive activities===
Detective passive activities are of four types: [[Evidence Filing|filing evidence]] in the [[Guard's Archive]], [[Interrogation|Interrogationsinterrogation]]s in the [[Interrogation Room]], [[Forensics (activity)|Forensicsforensics work]] in the [[Forensics Lab]], and [[Stakeout|Stakeoutsstakeout]]s around [[Crimecrime dens|Crime Dens]]. All passive activities complete award both Detective XP and Coinscoins, however Forensics work also consumesrequires [[Forensics (potion)|Forensics potions]] crafted by [[Alchemist]]s.
 
Profit values assume Forensics potions are purchased from [[The Apothecary Shop]], your profit rates may differ if youthey are brewed brewby themthe yourselfplayer.
 
''Passive activities give reduced experience when a players level is high enough to perform a new passive activity for that profession. The numbers shown here are the full experience.''
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==Ventures==
Ventures are daily skilling tasks that have set cooldowns, usually rewarding experience, items, or currency. Detective ventures are completed by hanging [[Wanted Posters|wanted posters]] on the [[Wanted Poster Board]] in [[Lord's Road East]]. Rewards are given immediately upon hanging the poster, and the poster board becomes empty after 12 hours.
 
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==Update history==
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
** Added to game.}}
{{Professions}}
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