Detective: Difference between revisions
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|[[Lord's Road Central]] |
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|[[Bobbin Road South]] |
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|11,987 |
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|[[Victor T Cyclops]] |
|[[Victor T Cyclops]] |
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|[[Cyclops Store Cave]] |
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|[[Monocle Market]] |
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|[[Tommy Shoes' Wines]] |
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|[[Pearl Stall]] |
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===Crime Den Raids=== |
===Crime Den Raids=== |
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Crime Den Raids consist of breaking into an area and subduing ~5 combatants. There are two areas per Crime Den, when one |
Crime Den Raids consist of breaking into an area and subduing ~5 combatants. There are two areas per Crime Den, when one raid is completed it will remain unlocked with no mob spawns while its counterpart area will then re-lock and generate a new raid. Clearing one of the Crime Dens opens new areas that can be used as shortcuts while completing [[Merchants' Guild|Merchants' Guild bounties]], offering alternate routes between vendors. |
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Assuming on-level full green armor and a blue weapon, Crime Den Raids tend to become fully AFK ~10 [[Watchperson]] levels beyond their [[Detective]] requirement. |
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The [[Easy battle penalty]] for fighting low level enemies is applied to both [[Watchperson]] and [[Detective]] experience. |
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===Investigations=== |
===Investigations=== |
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|[[Investigation Hall]] |
|[[Investigation Hall]] |
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|{{Currency|5529}}–{{Currency|6249}} |
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|[[Investigation Hall]] |
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|[[Investigation Hall]] |
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|[[Investigation Hall]] |
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|{{Currency|21932}}–{{Currency|24260}} |
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Latest revision as of 00:10, 23 November 2024
Detective | |||||||||||||||||||
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Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Crenopolis | ||||||||||||||||||
Premium | Yes | ||||||||||||||||||
Detective is one of four professions introduced in Crenopolis, which revolves around preventing and solving crimes around the city. Although you don't need other professions to train Detective, it is helpful for training the Watchperson profession alongside Detective in Crime Den Raids to unlock quick travel routes for the Merchant profession.
Active training Edit
Spotting thieves Edit
If the player speaks with Sergeant Fowler in the Guardhouse Lobby, she will mention that one of the stalls is being targeted more than the others, resulting in more customers stealing from said stall for more experience per hour. On a targeted stall it is possible to catch around 2 thieves a minute or 120 thieves an hour.
* The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.
Required level | Name | Location | Experience/action | Profit | Album exp |
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0 | Hide Stall | Waterfront | 265 | 634 | |
2 | Soap Stall | Soap Shop | 239 | 595 | |
6 | Greengrocers | Greengrocers | 209 | 548 | |
12 | Butcher's Stall | Lord's Road West | 323 | 877 | |
14 | Hallig's Street Food | Thadwick Square | 389 | 1 61 | |
22 | Henderson's Meat | Henderson's Meat Storehouse | 329 | 868 | |
37 | Penny's Clockwork | Lord's Road East | 716 | 1 864 | |
60 | Toy Stall | Tanners Road | 1,087 | 2 571 | |
75 | Hermar's Homeware | Cobble Corner | 1,050 | 2 277 | |
98 | Souvenir Stall | Outer Market | 2,155 | 3 692 | |
107 | Fortunehold Farm | Fortunehold Farm | 2,585 | 4 185 | |
136 | Francesca's Fruit Stall | Meggrit's Market | 3,858 | 4 347 | |
144 | Cheese Shop | Unicorn Farm | 4,581 | 4 584 | |
159 | Jennaler's Wines | Waterfront Market | 7,224 | 5 424 | |
182 | Vase Stall | Lord's Road Central | 7 365 | 10,080 | |
191 | Candice's Candles | Bobbin Road South | 7 10 | 11,987 | |
248 | Victor T Cyclops | Cyclops Store Cave | |||
296 | Bert's Gallery | Bert's Gallery | |||
373 | Monocle Market | Peacock Road North | |||
422 | Tommy Shoes' Wines | Peacock Road Central | |||
490 | Pearl Stall | Peacock Road South |
Crime Den Raids Edit
Crime Den Raids consist of breaking into an area and subduing ~5 combatants. There are two areas per Crime Den, when one raid is completed it will remain unlocked with no mob spawns while its counterpart area will then re-lock and generate a new raid. Clearing one of the Crime Dens opens new areas that can be used as shortcuts while completing Merchants' Guild bounties, offering alternate routes between vendors.
Assuming on-level full green armor and a blue weapon, Crime Den Raids tend to become fully AFK ~10 Watchperson levels beyond their Detective requirement.
Required level | Name | Location | XP | XP |
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4 | Smugglers | Geld Family Residence, Geld Family Logistics | 1,186 | 238x5 (1,190 total) |
8 | Counterfeiters | Dilapidated Warehouse, Slant Street Cart House | 1,376 | 276x5 (1,380 total) |
18 | Burglars | Oscen's Warehouse, Market Chambers | 1,985 | 397x5 (1,985 total) |
51 | Muggers | Four Winds Backroom, Four Winds Sideroom | 5,152 | 955x5 (4,775 total) |
83 | Gangsters | Gillad's House, The Quill Club | 11,577 | 2,202x5 (11,010 total) |
121 | Devious Smugglers | Geld Family Residence, Geld Family Logistics | 26,064 | 4,838x5 (24,190 total) |
168 | Crafty Counterfeiters | Dilapidated Warehouse, Slant Street Cart House | ||
219 | Sneaky Burglars | Oscen's Warehouse, Market Chambers | ||
344 | Brutal Muggers | Four Winds Side Room, Four Winds Backroom | ||
451 | Nefarious Gangsters | Gillad's House, The Quill Club |
The Easy battle penalty for fighting low level enemies is applied to both Watchperson and Detective experience.
Investigations Edit
The player can collect one investigation bounty at a time by starting at the Investigation Board. By following the hints in the description of the bounties list, clues are collected and depending on their relevance, one arrest back at the Investigation Hall can be made. An important thing to consider is using information on the suspects as the first option would result in their arrest. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulties
Required Level | Name | Location | XP | Profit |
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10 | Rookie Investigations | Investigation Hall | 1303-1931 | 3 512 –5 207 |
16 | Elementary Investigations | Investigation Hall | 2032-2296 | 5 529 –6 249 |
28 | Standard Investigations | Investigation Hall | 3509-3855 | 9 724 –10 683 |
46 | Moderate Investigations | Investigation Hall | 5157-5452 | 13 370 –14 690 |
69 | Precise Investigations | Investigation Hall | 7675-7702 | 18 735 –19 133 |
89 | Tricky Investigations | Investigation Hall | 11280-12720 | 21 932 –24 260 |
112 | Intricate Investigations | Investigation Hall | ||
130 | Complex Investigations | Investigation Hall | ||
153 | Tough Investigations | Investigation Hall | ||
173 | Advanced Investigations | Investigation Hall | ||
197 | Demanding Investigations | Investigation Hall | ||
267 | Challenging Investigations | Investigation Hall | ||
315 | Perplexing Investigations | Investigation Hall | ||
393 | Baffling Investigations | Investigation Hall | ||
470 | Fiendish Investigations | Investigation Hall |
Passive training Edit
Detective tools Edit
Detective tools can be purchased from the Desk Sergeant in the Guardhouse Lobby.
Required level | Name | Price | Star rating | Exp boost | Location |
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0 | Tier 1 Handcuffs | 36 | 1 🌟 | Detective Depot | |
10 | Tier 1 Magnifying Glass | 54 | 1 🌟 | Detective Depot | |
31 | Tier 1 Binoculars | 91 800 | 1 🌟 | Detective Depot | |
46 | Detect Aura | Ratmore Rise | |||
52 | Tier 2 Handcuffs | 259 | 2 🌟 | Detective Depot | |
90 | Tier 2 Magnifying Glass | 396 | 2 🌟 | Detective Depot | |
105 | Tier 2 Binoculars | 450 | 2 🌟 | Detective Depot | |
183 | Tier 3 Handcuffs | 1 90 | 3 🌟 | Detective Depot | |
198 | Tier 3 Magnifying Glass | 1 170 | 3 🌟 | Detective Depot | |
243 | Tier 3 Binoculars | 1 420 | 3 🌟 | Detective Depot |
Capes of Accomplishment Edit
The Detective Cape is a piece of equipment unlocked by achieving various milestones through leveling the Detective profession and can be purchased from Daguer at The Cloakroom located in Hopeport.
Level | Cape | Cost |
---|---|---|
50 | Journeyman Detective Cape | 504 |
100 | Adept Detective Cape | 1 290 |
200 | Expert Detective Cape | 3 160 |
500 | Ultimate Detective Cape | 9 360 |
Update history Edit
Hopeport | |
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Hopeforest | |
Mine of Mantuban | |
Crenopolis | |
Stonemaw Hill |