Damage: Difference between revisions

1,454 bytes added ,  11 November
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== Fighting ==
While fighting, the player and their opponent have a bar over them. This bar represents '''Health'''.
 
The bar has two sections, one pale green and one dark red. The pale green shows how much '''health''' is left and the red shows how much damage has been taken.
 
== Recovering Health ==
 
==== End of a Fight ====
At the end of a fight the player will recover all of their '''health'''.
 
==== During a Fight ====
During a fight the player will heal '''health''' very slowly, so the damage being dealt to you is often misleading in terms of how well you are doing in a fight.
 
The player can also heal with '''health''' potions, these come in some variants:
{| class="wikitable"
! colspan="2" | Potion
|-
| [[File:10% Potion Healing.png|width=44x44]] || [[10% Potion Healing|10% Potion]]
|-
| [[File:20% Potion Healing.png|width=44x44]] || [[20% Potion Healing|20% Potion]]
|-
| [[File:20% Potion Healing.png|width=44x44]] || [[25% Potion Healing|25% Potion]]
|-
| [[File:Health potion.png|width=52x52]] || [[28% Potent Potion]]
|-
| [[File:20% Potion Healing.png|width=44x44]] || [[32% Potion]]
|-
| [[File:Health potion.png|width=52x52]] || [[35% Potent Potion]]
|}
Whilst potions are useful for healing 99% of the time, at lower levels the amount of time it takes to heal with a potion can be too long, restoring less health than is dealt to you, especially with a 10% potion.
 
==== Death ====
Dying will heal 100% of your '''health'''.
[[Category:Mechanics]]
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