Damage: Difference between revisions

366 bytes added ,  Yesterday at 07:33
no edit summary
No edit summary
 
(13 intermediate revisions by 5 users not shown)
Line 1:
{{Unofficial name}}
[[File:Thief combat.jpg|thumb|right|A player taking Cryoknight damage.]]
'''Damage''' is what is used to describe a monster's and/or player's attacks from their combat actions. Damage is split into different types and is possibly determined by the player's [[weapon]]. A weapon can also have no damage type.
Line 7 ⟶ 6:
! colspan="2" | Types
|-
| [[File:GuardianImpact damage icon.svgpng|30px]] || Arborae[[Impact]]
|-
| [[File:CryoknightCryonae_damage icon.svgpng|30px]] || [[Cryonae]]
|-
| [[File:Fire damageArborae_damage icon.png|30px]] || Fire[[Arborae]]
|-
| [[File:HammermageTempestae_damage icon.svgpng|30px]] || Hammermage[[Tempestae]]
|-
| [[File:PhysicalInfernae damage icon.png|30px]] || Physical[[Infernae]]
|-
| [[File:NecroticNecromae damage icon.png|30px]] || Necrotic[[Necromae]]
|}
 
==Fighting==
While fighting, the player and their opponent have a bar over them. This bar represents '''[[Health]]'''.
 
The bar has two sections, one pale green and one dark red. The pale green shows how much '''[[health]]''' is left and the red shows how much damage has been taken.
 
==Death==
Dying will heal 100% of your '''[[health]]'''.
 
[[Category:Mechanics]]