Damage: Difference between revisions
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(Created page with "{{Unofficial name}} thumb|right|A player taking Cryoknight damage. '''Damage''' is what is used to describe a monster's and/or player's attacks from their combat actions. Damage is split into different types and is possibly determined by the player's weapon. A weapon can also have no damage type. ==List of damage types== {| class="wikitable" ! colspan="2" | Types |- | 30px || Cryoknight |- | File:Fire d...") |
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[[File:Thief combat.jpg|thumb|right|A player taking Cryoknight damage.]]
'''Damage''' is what is used to describe a monster's and/or player's attacks from their combat actions. Damage is split into different types and is possibly determined by the player's [[weapon]]. A weapon can also have no damage type.
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! colspan="2" | Types
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==Fighting==
While fighting, the player and their opponent have a bar over them. This bar represents '''[[Health]]'''.
The bar has two sections, one pale green and one dark red. The pale green shows how much '''[[health]]''' is left and the red shows how much damage has been taken.
==Death==
Dying will heal 100% of your '''[[health]]'''.
[[Category:Mechanics]]
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