Damage: Difference between revisions

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{{Unofficial name}}
[[File:Thief combat.jpg|thumb|right|A player taking Cryoknight damage.]]
'''Damage''' is what is used to describe a monster's and/or player's attacks from their combat actions. Damage is split into different types and is possibly determined by the player's [[weapon]]. A weapon can also have no damage type.
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== Fighting ==
While fighting, the player and their opponent have a bar over them. This bar represents '''[[Health]]'''.
 
The bar has two sections, one pale green and one dark red. The pale green shows how much '''[[health]]''' is left and the red shows how much damage has been taken.
 
==== Death ====
== Recovering Health ==
Dying will heal 100% of your '''[[health]]'''.
 
==== End of a Fight ====
At the end of a fight the player will recover all of their '''[[health]]'''.
 
==== During a Fight ====
During a fight the player will heal '''[[health]]''' very slowly, so the damage being dealt to you is often misleading in terms of how well you are doing in a fight.
 
The player can also heal with '''[[health]]''' potions, these come in some variants:
{| class="wikitable"
! colspan="2" | Potion
|-
| [[File:10% Potion Healing.png|width=44x44]] || [[10% Potion Healing|10% Potion]]
|-
| [[File:20% Potion Healing.png|width=44x44]] || [[20% Potion Healing|20% Potion]]
|-
| [[File:20% Potion Healing.png|width=44x44]] || [[25% Potion Healing|25% Potion]]
|-
| [[File:Health potion.png|width=52x52]] || [[28% Potent Potion]]
|-
| [[File:20% Potion Healing.png|width=44x44]] || [[32% Potion]]
|-
| [[File:Health potion.png|width=52x52]] || [[35% Potent Potion]]
|}
Whilst potions are useful for healing 99% of the time, at lower levels the amount of time it takes to heal with a potion can be too long, restoring less health than is dealt to you, especially with a 10% potion.
 
==== Death ====
Dying will heal 100% of your '''[[health]]'''.
[[Category:Mechanics]]