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[[File:Thief combat.jpg|thumb|right|A player taking Cryoknight damage.]] '''Damage''' is what is used to describe a monster's and/or player's attacks from their combat actions. Damage is split into different types and is possibly determined by the player's [[weapon]]. A weapon can also have no damage type. ==List of damage types== {| class="wikitable" ! colspan="2" | Types |- | [[File:Impact damage icon.png|30px]] || [[Impact]] |- | [[File:Cryonae_damage icon.png|30px]] || [[Cryonae]] |- | [[File:Arborae_damage icon.png|30px]] || [[Arborae]] |- | [[File:Tempestae_damage icon.png|30px]] || [[Tempestae]] |- | [[File:Infernae damage icon.png|30px]] || [[Infernae]] |- | [[File:Necromae damage icon.png|30px]] || [[Necromae]] |} ==Fighting== While fighting, the player and their opponent have a bar over them. This bar represents '''[[Health]]'''. The bar has two sections, one pale green and one dark red. The pale green shows how much '''[[health]]''' is left and the red shows how much damage has been taken. ==Death== Dying will heal 100% of your '''[[health]]'''. [[Category:Mechanics]]
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