Combat: Difference between revisions
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==Update history==
{{UH|
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** Auto-retaliate no longer cancels player pathing.
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** Players now automatically swap to a melee weapon when running out of ranged ammo and automatically retaliate monsters.
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** Slight combat balancing adjustment so fighting low level foes isn't so overpowered.
** Remove bogus stats from passive monster cards.
** Fixed 'divide by zero' error showing up during combat.
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** Fixed bug where some players were occasionally getting stuck in combat.
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** Added to game.
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