Combat: Difference between revisions

179 bytes added ,  2 December
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(→‎Combat Mechanics: idk if it prioritises ele advantage over ele proc rate any more, it constantly swaps to arborae weapons (i'm guardian) for similar strength, even over an elementally advantageous weapon.)
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== Combat Mechanics ==
Players may choose any of their currently equipped weapons to initiate combat with a monster, and may swap to any of their equipped weapons between attacks during combat. However, they may not change their equipped armor, weapons or potions once combat has begun, nor cast any spell other than [[Sense]] and [[Immunity]].
 
On the weapon interface, there will be indicators displaying how effective your current gear will be against your selected target, indicated by one to three red or green arrows.
 
Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen.
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