Combat: Difference between revisions

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(→‎Combat Mechanics: idk if it prioritises ele advantage over ele proc rate any more, it constantly swaps to arborae weapons (i'm guardian) for similar strength, even over an elementally advantageous weapon.)
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=== Weapon Swapping ===
=== Weapon Swapping ===
If a ranged weapon is chosen to initiate combat, the player will automatically swap to a melee weapon upon running out of ammo. The game will select what it deems to be the most effective weapon from the player's current loadout based on the monster they are currently fighting. Assuming the two melee weapons are of similar base strength, any elemental vulnerabilities and immunities of the monster will be taken into account when making this selection.
If a ranged weapon is chosen to initiate combat, the player will automatically swap to a melee weapon upon running out of ammo. The game will select what it deems to be the most effective weapon from the player's current loadout based on the monster they are currently fighting.


=== Movement ===
=== Movement ===