Combat: Difference between revisions
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Monsters are classed into two main categories, active and passive. Killing a monster rewards [[experience]], [[coin]]s, and a chance to drop equipment of variable [[rarity]] and randomized stats. The level of equipment dropped range between the level of the monster killed and the level of the monster immediately preceeding it in the same episode. Certain mobs throughout the game may also occasionally drop items used for other professions. |
Monsters are classed into two main categories, active and passive. Killing a monster rewards [[experience]], [[coin]]s, and a chance to drop equipment of variable [[rarity]] and randomized stats. The level of equipment dropped range between the level of the monster killed and the level of the monster immediately preceeding it in the same episode. Certain mobs throughout the game may also occasionally drop items used for other professions. |
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Normal monsters have vulnerabilities and/or immunities to certain elemental [[Attack Style|attack style]]s, as displayed on their card. Monsters are immune to its own elemental attack style, and it is generally inadvisable to fight a monster with a weapon matching its elemental immunity. |
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=== Monster Types === |
=== Monster Types === |
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Active monsters may be further subdivided into neutral and aggressive monsters. The names of neutral monsters are displayed in orange, while aggressive monsters are indicated by a red name. An exclamation mark (!) will appear over the head of an aggressive monster if it has aggroed onto you. |
Active monsters may be further subdivided into neutral and aggressive monsters. The names of neutral monsters are displayed in orange, while aggressive monsters are indicated by a red name. An exclamation mark (!) will appear over the head of an aggressive monster if it has aggroed onto you. Active monsters may have vulnerabilities and/or immunities to certain elemental [[Attack Style|attack style]]s, as displayed on their card, and are immune to its own elemental attack style. It is generally inadvisable to fight an active monster with a weapon matching its elemental immunity. |
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Passive monsters may be fought as an offline activity and combat is initiated in a similar way to that of active monsters. However, passive monsters require weapons above a certain strength rating to fight, and players may not select any weapons below this strength rating. |
Passive monsters may be fought as an offline activity and combat is initiated in a similar way to that of active monsters. They cannot damage the player and have no elemental vulnerabilities or immunities. However, passive monsters require weapons above a certain strength rating to fight, and players may not select any weapons below this strength rating. |
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==== Stationary Monsters ==== |
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Certain monsters are stationary and do not move from the tile they spawn on. If these monsters do not possess a ranged attack, it is possible to retreat out of their attack range. If a player so desires, they may kill these monsters at a much lower combat level |
Certain monsters are stationary and do not move from the tile they spawn on. If these monsters do not possess a ranged attack, it is possible to retreat out of their attack range without disengaging combat, allowing the player to heal or otherwise regenerate their health safely. If a player so desires, they may kill these monsters at a much lower combat level at the cost of reduced kills/hr. |
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==== Bosses ==== |
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Bosses, as indicated on their card, boast increased HP compared to normal monsters of the same level, as well as mechanics the player will be required to perform correctly to avoid taking significant damage.The only mechanic currently implemented in-game are area of effect attacks, indicated by orange highlighted tiles and a blue cast bar above their combat panel. As of writing this, bosses are only found as part of [[quests]] and thus may only be killed once. Most named bosses currently ingame do not have any elemental vulnerabilities or immunities. |
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== Trivia == |
== Trivia == |