Combat: Difference between revisions

55 bytes added ,  31 December 2024
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== Combat Mechanics ==
Players may choose any of their currently equipped [[weapons]] to initiate combat with a monster, and may swap to any of their equipped weapons between attacks during combat. However, they may not change any part of their loadout, including transmogs, nor organize their inventory, once combat has begun. The player is also unable to cast any spell other than [[Sense]] and [[Immunity]].
 
On the weapon"Prepare for Battle" interface, there will be indicators displaying how effective your current gear will be against your selected target, indicated by one to three red or green arrows, or a blue equals sign.
 
Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen.
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=== Passive monsters ===
Passive monsters may be fought as an offline activity and combat is initiated in a similar way to that of active monsters. PassiveThe combat level of passive monsters cannotis physicallyalways harmequal theto playerits unlock level, butand players will require weaponsa weapon with a minimum strength rating of the monster's <math>Combat Level + 20</math> to fight. Players may not select any weaponsWeapons below this strength rating. Themay combatnot levelbe ofselected. passivePassive mobsmonsters ishave alwaysno equalelemental tovulnerabilities itsand unlockcannot level.physically Presently,damage nothe player. Certain passive monsters havewill anylist an elemental vulnerabilitiesimmunity, althoughhowever somethis willis haveirrelevant anas elementalthe immunity.player's As such itdamage is recommendedalways converted to use {{AttackStyle|impact}} weaponsregardless toof maximisethe damageactual outputelement againstof thesethe monstersweapon chosen.
 
=== Bosses ===
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