Combat: Difference between revisions
→Combat Mechanics: rewording
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== Combat Mechanics ==
Players may choose any of their currently equipped [[weapons]] to initiate combat with a monster, and may swap to any of their equipped weapons between attacks during combat. However, they may not change any part of their loadout, including transmogs, nor organize their inventory, once combat has begun. The player is also unable to cast any spell other than [[Sense]] and [[Immunity]].
On the
Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen.
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=== Passive monsters ===
Passive monsters may be fought as an offline activity and combat is initiated in a similar way to that of active monsters.
=== Bosses ===
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