Combat: Difference between revisions
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→Combat Mechanics
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Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen.
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Once combat has been initiated, the player will automatically retalite the monster after every hit. If a ranged weapon
Players may click on the ground during combat to move, which manually overrides auto-retaliation.
=== Movement ===
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