Combat: Difference between revisions

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If a ranged weapon is chosen to initiate combat, the player will automatically swap to a melee weapon upon running out of ammo as of [[Game updates/2024-11-27|this update]]. Prior to this, the player was expected to manually swap to a melee weapon. Failure to do so within the final global cooldown of the ranged weapon incurred a harsh global cooldown penalty, sounding a klaxon and triggering a notification telling the player that they are out of ranged ammo.
 
Once ranged ammo has been depleted, the game will select what it deems to be the weapon from the player's loadout that will deal the most damage to the monster they are currently fighting. Assuming the two melee weapons are of similar strength, the game will take the elemental immunity and advantage of the monster into account when making this selection.
 
=== Movement ===
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