Combat: Difference between revisions

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Reaching 0 hitpoints in combat will cause the player to [[Death|die]] and respawn in the [[Hopeport]] infirmary. Other than inconvenience, there currently appear to be no other consequences.
 
== [[Monsters]] ==
{{Main|Monsters}}
Monsters are classed into two main categories, active and passive. Killing a monster rewards [[experience]], [[coin]]s, and a chance to drop equipment of variable [[rarity]] and randomized stats. The level of equipment dropped range between the level of the monster killed and the level of the monster immediately preceeding it in the same episode. Certain mobs throughout the game may also occasionally drop items used for other professions.
 
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Certain monsters are stationary and do not move from the tile they spawn on. If these monsters do not possess a ranged attack, it is possible to retreat out of their attack range. If a player so desires, they may kill these monsters at a much lower combat level, albeit very inefficiently.
 
Certain monsters are bosses, which will be indicated on their card. Bosses boast increased HP compared to normal monsters of the same level, and some have access to area of effect attacks as indicated by orange highlighted tiles and a blue cast bar above their combat panel. Currently, bosses are only found as part of [[quests]] and thus may only be killed once. Most of the named bosses that are currently ingame do not have any elemental vulnerabilities or immunities.
 
== Trivia ==
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