Combat: Difference between revisions
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=== Attack Speed ===
After every weapon hit, a white indicator will appear on its card indicating the duration of its attack animation, after which all weapons will be darkened and placed on a global cooldown. The duration of this global cooldown is dependent on the weapon that was used to perform the previous hit. Switching weapons during the global cooldown will ensure the next hit is performed with the new weapon without delay. Since a hit occurs at the end of the attack animation, a weapon's [[Weapon attack speed|attack speed]] is the sum of both its animation and global cooldown durations.
=== Death ===
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