Combat: Difference between revisions

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== Combat Mechanics ==
Players may choose any of their currently equipped weapons to initiate combat with a monster, and may swap to any of their equipped weapons between attacks during combat. However, they may not change their equipped armor, transmogs, weapons or potions once combat has begun, nor cast any spell other than [[Sense]] and [[Immunity]].
 
On the weapon interface, there will be indicators displaying how effective your current gear will be against your selected target, indicated by one to three red or green arrows.
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{{Main|Experience#Easy battle penalty (combat)}}
 
If the player is significantly higher levelled than the monster they are fighting, they will incur an '''easy battle penalty''' on their earned experience, which eventually increases up to 99.87% with greater increasing level difference, or until the monster only gives 1xp.
 
==Monsters==
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=== Bosses ===
Bosses, as indicated on their card, boast increased HP compared to normal monsters of the same level, as well as mechanics the player will be required to perform correctly to avoid taking significant damage.The only mechanic currently implemented in-game are area of effect attacks, indicated by orange highlighted tiles and a blue cast bar above their combat panel. As of writing thisPresently, bosses are only found as part of [[quests]] and thus may only be killed once. Most named bosses currently in-game do not have any elemental vulnerabilities or immunities.
 
== Trivia ==
*[[Special attacks]] are intended to be a feature of the combat system, and are scheduled to be released some time during Early Access.
*[[PvP]] is an upcoming combat feature that will allow player characters to fight each other. Currently it is scheduled to be released some time during Early Access.
*There is a planned combat rework in development which will aim to unite the different combat professions currently in-game, but not much is currently known about this.
 
==Update history==
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