Combat: Difference between revisions

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=== Weapon Swapping ===
If a ranged weapon is chosen to initiate combat, the player will automatically swap to a melee weapon upon running out of ammo. The game will select what it deems to be the most effective weapon from the player's current loadout thatbased will deal the most damage toon the monster they are currently fighting. Assuming the two melee weapons are of similar strength, the game will take theany elemental immunityvulnerabilities and advantageimmunities of the monster will be taken into account when making this selection.
 
=== Movement ===
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