Combat: Difference between revisions

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Active monsters may be further subdivided into neutral and aggressive monsters. The names of neutral monsters are displayed in orange, while aggressive monsters are indicated by a red name. An exclamation mark (!) will appear over the head of an aggressive monster if it has targeted you. Active monsters may have vulnerabilities and/or immunities to certain elemental [[Attack Style|attack style]]s, as displayed on their card, and are immune to its own elemental attack style. It is generally inadvisable to fight an active monster with a weapon matching its elemental immunity.
 
Passive monsters may be fought as an offline activity and combat is initiated in a similar way to that of active monsters. Passive monsters cannot physically harm the player, but require weapons with a minimum strength rating of the monster's <math>Combat Level + 20</math> to fight. Players may not select any weapons below this strength rating. The combat level of passive mobs is always equal to its unlock level. Presently, no passive monsters have any elemental vulnerabilities, although some will have an elemental immunity. As such it is recommended to use {{AttackStyle|impact}} weapons to maximise damage output against these monsters.
 
==== Stationary Monsters ====
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==Update history==
{{Update history|* {{Update list|update=2024-11-27|date=27 November 2024}}
** Players now automatically swap to a melee weapon when running out of ranged ammo.
* {{Update list|update=2024-11-27|date=27 November 2024}}
** If a ranged weapon is chosen to initiate combat, the player will automatically swap to a melee weapon upon running out of ammo. Prior to this, the player was expected to manually swap to a melee weapon.
 
* {{Update list|update=2024-11-06|date=6 November 2024}}
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