Combat: Difference between revisions
passive monster -> neutral to avoid ambiguity with passive training
Techhead7890 (talk | contribs) (misc details) |
Techhead7890 (talk | contribs) (passive monster -> neutral to avoid ambiguity with passive training) |
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Combat [[profession]]s are divided per [[episode]]. All [[factions]] have access to [[melee]] and [[ranged]] combat styles, with each class having a unique type of [[magic]] and armor style. Players can equip [[weapon]]s and [[armor]] to make themselves stronger, and equip [[potion]]s that can be used to heal themselves. Gaining combat levels allows the use of stronger weapons and armor, as well as increased health and higher damage values. It also allows the fighting of stronger named [[variant]]s with increased rewards.
Monsters have [[element]]al vulnerabilities or immunities to certain [[Attack Style]]s. Most monsters are
Killing a monster rewards [[experience]], [[coin]]s, and has a chance to drop items of variable [[rarity]] and randomised stats. Otherwise, reaching 0 hitpoints in combat will cause the player to [[death|die]] and respawn in the [[Hopeport]] infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints.
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