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The current combat [[profession]]s available to the player, one per [[Episodes|episode]], are as follows. |
The current combat [[profession]]s available to the player, one per [[Episodes|episode]], are as follows. |
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{| class="wikitable" |
{| class="wikitable" |
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! |
!colspan="2"|Episode !! colspan="2"|Name |
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! colspan="2" | Profession |
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|1||{{ |
|1||{{Plink|Hopeport|pic=Hopeport episode icon|size=20}} |
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|{{Plinkt|Guard|pic=Guard icon |
|{{Plinkt|Guard|pic=Guard icon}} |
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|- |
|- |
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|2||{{ |
|2||{{Plink|Hopeforest|pic=Hopeforest episode icon|size=20}} |
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|{{Plinkt|Scout|pic=Scout icon |
|{{Plinkt|Scout|pic=Scout icon}} |
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|- |
|- |
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|3||{{ |
|3||{{Plink|Mine of Mantuban|pic=Mine of Mantuban episode icon|size=20}} |
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|{{Plinkt|Minefighter|pic=Minefighter icon |
|{{Plinkt|Minefighter|pic=Minefighter icon}} |
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|- |
|- |
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|4||{{ |
|4||{{Plink|Crenopolis (episode)|txt=Crenopolis|pic=Crenopolis episode icon|size=20}} |
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|{{Plinkt|Watchperson|pic=Watchperson icon|size=36 |
|{{Plinkt|Watchperson|pic=Watchperson icon|size=36}} |
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|- |
|- |
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|5||{{ |
|5||{{Plink|Stonemaw Hill|pic=Stonemaw Hill episode icon|size=20}} |
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|{{Plinkt|Shieldbearer|pic=Shieldbearer icon |
|{{Plinkt|Shieldbearer|pic=Shieldbearer icon}} |
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|} |
|} |
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== Combat Mechanics == |
== Combat Mechanics == |
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Players may choose any of their currently equipped weapons to initiate combat with a monster, and may swap to any of their equipped weapons between attacks during combat. However, they may not change their equipped armor |
Players may choose any of their currently equipped weapons to initiate combat with a monster, and may swap to any of their equipped weapons between attacks during combat. However, they may not change their equipped armor, weapons or potions once combat has begun, nor cast any spell other than [[Sense]] and [[Immunity]]. |
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On the weapon interface, there will be indicators displaying how effective your current gear will be against your selected target, indicated by one to three red or green arrows. |
On the weapon interface, there will be indicators displaying how effective your current gear will be against your selected target, indicated by one to three red or green arrows. |
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Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen. |
Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen. |
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=== |
=== Weapon Swapping === |
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If a ranged weapon is chosen to initiate combat, the player will automatically swap to a melee weapon upon running out of ammo. The game will select what it deems to be the most effective weapon from the player's current loadout based on the monster they are currently fighting. |
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Players may click on the ground during combat to move, which manually overrides auto-retaliation. |
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=== Movement === |
=== Movement === |
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{{Main|Experience#Easy battle penalty (combat)}} |
{{Main|Experience#Easy battle penalty (combat)}} |
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If the player is significantly higher levelled than the monster they are fighting, they will incur an '''easy battle penalty''' on their earned experience, |
If the player is significantly higher levelled than the monster they are fighting, they will incur an '''easy battle penalty''' on their earned experience, starting from 11 and capping out at 170 levels higher than the monster in question. |
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==Monsters== |
==Monsters== |
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=== Bosses === |
=== Bosses === |
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Bosses, as indicated on their card, boast increased HP compared to normal monsters of the same level, as well as mechanics the player will be required to perform correctly to avoid taking significant damage.The only mechanic currently implemented in-game are area of effect attacks, indicated by orange highlighted tiles and a blue cast bar above their combat panel. |
Bosses, as indicated on their card, boast increased HP compared to normal monsters of the same level, as well as mechanics the player will be required to perform correctly to avoid taking significant damage.The only mechanic currently implemented in-game are area of effect attacks, indicated by orange highlighted tiles and a blue cast bar above their combat panel. As of writing this, bosses are only found as part of [[quests]] and thus may only be killed once. Most named bosses currently in-game do not have any elemental vulnerabilities or immunities. |
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== Trivia == |
== Trivia == |
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*[[Special attacks]] are intended to be a feature of the combat system, and are scheduled to be released some time during Early Access. |
*[[Special attacks]] are intended to be a feature of the combat system, and are scheduled to be released some time during Early Access. |
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*[[PvP]] is an upcoming combat feature that will allow player characters to fight each other. Currently it is scheduled to be released some time during Early Access. |
*[[PvP]] is an upcoming combat feature that will allow player characters to fight each other. Currently it is scheduled to be released some time during Early Access. |
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*There is a planned combat rework in development which will aim to unite the different combat professions currently in-game, but not much is currently known about this. |
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==Update history== |
==Update history== |
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{{Update history|* {{Update list|update=2024- |
{{Update history|* {{Update list|update=2024-11-27|date=27 November 2024}} |
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⚫ | |||
** Auto-retaliate no longer cancels player pathing. |
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* {{Update list|update=2024-11-27|date=27 November 2024}} |
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⚫ | |||
* {{Update list|update=2024-11-06|date=6 November 2024}} |
* {{Update list|update=2024-11-06|date=6 November 2024}} |