Editing Combat

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:
The current combat [[profession]]s available to the player, one per [[Episodes|episode]], are as follows.
The current combat [[profession]]s available to the player, one per [[Episodes|episode]], are as follows.
{| class="wikitable"
{| class="wikitable"
! colspan="3" | Episode
!colspan="2"|Episode !! colspan="2"|Name
! colspan="2" | Profession
|-
|-
|1||{{Plinkt|Hopeport|pic=Hopeport episode icon|size=20|border=no}}
|1||{{Plink|Hopeport|pic=Hopeport episode icon|size=20}}
|{{Plinkt|Guard|pic=Guard icon|border=no}}
|{{Plinkt|Guard|pic=Guard icon}}
|-
|-
|2||{{Plinkt|Hopeforest|pic=Hopeforest episode icon|size=20|border=no}}
|2||{{Plink|Hopeforest|pic=Hopeforest episode icon|size=20}}
|{{Plinkt|Scout|pic=Scout icon|border=no}}
|{{Plinkt|Scout|pic=Scout icon}}
|-
|-
|3||{{Plinkt|Mine of Mantuban|pic=Mine of Mantuban episode icon|size=20|border=no}}
|3||{{Plink|Mine of Mantuban|pic=Mine of Mantuban episode icon|size=20}}
|{{Plinkt|Minefighter|pic=Minefighter icon|border=no}}
|{{Plinkt|Minefighter|pic=Minefighter icon}}
|-
|-
|4||{{Plinkt|Crenopolis (episode)|txt=Crenopolis|pic=Crenopolis episode icon|size=20|border=no}}
|4||{{Plink|Crenopolis (episode)|txt=Crenopolis|pic=Crenopolis episode icon|size=20}}
|{{Plinkt|Watchperson|pic=Watchperson icon|size=36|border=no}}
|{{Plinkt|Watchperson|pic=Watchperson icon|size=36}}
|-
|-
|5||{{Plinkt|Stonemaw Hill|pic=Stonemaw Hill episode icon|size=20|border=no}}
|5||{{Plink|Stonemaw Hill|pic=Stonemaw Hill episode icon|size=20}}
|{{Plinkt|Shieldbearer|pic=Shieldbearer icon|border=no}}
|{{Plinkt|Shieldbearer|pic=Shieldbearer icon}}
|}
|}


== Combat Mechanics ==
== Combat Mechanics ==
Players may choose any of their currently equipped weapons to initiate combat with a monster, and may swap to any of their equipped weapons between attacks during combat. However, they may not change their equipped armor, transmogs, weapons or potions once combat has begun, nor cast any spell other than [[Sense]] and [[Immunity]].
Players may choose any of their currently equipped weapons to initiate combat with a monster, and may swap to any of their equipped weapons between attacks during combat. However, they may not change their equipped armor, weapons or potions once combat has begun, nor cast any spell other than [[Sense]] and [[Immunity]].

On the weapon interface, there will be indicators displaying how effective your current gear will be against your selected target, indicated by one to three red or green arrows.


Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen.
Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen.


=== Auto-retaliate ===
=== Weapon Swapping ===
Once combat has been initiated, the player will automatically retalite the monster after every hit. If a ranged weapon was chosen to begin combat, the player will automatically swap to a melee weapon upon running out of ammo as part of auto-retaliation. The game will select what it deems to be the most effective weapon from the player's current loadout based on the monster they are currently fighting.
If a ranged weapon is chosen to initiate combat, the player will automatically swap to a melee weapon upon running out of ammo. The game will select what it deems to be the most effective weapon from the player's current loadout based on the monster they are currently fighting.

Players may click on the ground during combat to move, which manually overrides auto-retaliation.


=== Movement ===
=== Movement ===
Line 52: Line 47:
{{Main|Experience#Easy battle penalty (combat)}}
{{Main|Experience#Easy battle penalty (combat)}}


If the player is significantly higher levelled than the monster they are fighting, they will incur an '''easy battle penalty''' on their earned experience, which eventually increases up to 99.87% with greater increasing level difference, or until the monster only gives 1xp.
If the player is significantly higher levelled than the monster they are fighting, they will incur an '''easy battle penalty''' on their earned experience, starting from 11 and capping out at 170 levels higher than the monster in question.


==Monsters==
==Monsters==
Line 71: Line 66:


=== Bosses ===
=== Bosses ===
Bosses, as indicated on their card, boast increased HP compared to normal monsters of the same level, as well as mechanics the player will be required to perform correctly to avoid taking significant damage.The only mechanic currently implemented in-game are area of effect attacks, indicated by orange highlighted tiles and a blue cast bar above their combat panel. Presently, bosses are only found as part of [[quests]] and thus may only be killed once. Most named bosses currently in-game do not have any elemental vulnerabilities or immunities.
Bosses, as indicated on their card, boast increased HP compared to normal monsters of the same level, as well as mechanics the player will be required to perform correctly to avoid taking significant damage.The only mechanic currently implemented in-game are area of effect attacks, indicated by orange highlighted tiles and a blue cast bar above their combat panel. As of writing this, bosses are only found as part of [[quests]] and thus may only be killed once. Most named bosses currently in-game do not have any elemental vulnerabilities or immunities.


== Trivia ==
== Trivia ==
*[[Special attacks]] are intended to be a feature of the combat system, and are scheduled to be released some time during Early Access.
*[[Special attacks]] are intended to be a feature of the combat system, and are scheduled to be released some time during Early Access.
*[[PvP]] is an upcoming combat feature that will allow player characters to fight each other. Currently it is scheduled to be released some time during Early Access.
*[[PvP]] is an upcoming combat feature that will allow player characters to fight each other. Currently it is scheduled to be released some time during Early Access.
*There is a planned combat rework in development which will aim to unite the different combat professions currently in-game, but not much is currently known about this.


==Update history==
==Update history==
{{Update history|* {{Update list|update=2024-12-03|date=3 December 2024}}
{{Update history|* {{Update list|update=2024-11-27|date=27 November 2024}}
** Players now automatically swap to a melee weapon when running out of ranged ammo.
** Auto-retaliate no longer cancels player pathing.

* {{Update list|update=2024-11-27|date=27 November 2024}}
** Players now automatically swap to a melee weapon when running out of ranged ammo, and automatically retaliate monsters.


* {{Update list|update=2024-11-06|date=6 November 2024}}
* {{Update list|update=2024-11-06|date=6 November 2024}}
Please note that all contributions to Brighter Shores Wiki are considered to be released under the CC BY-NC-SA 3.0 (see Brighter Shores:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

This page is a member of a hidden category: