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[[File:Equipment.jpg|thumb|A preview of player in combat.]] [[File:Combat.jpg|thumb|Another preview of player in combat.]] [[File:Combat actions interface.png|thumb|The combat actions interface.]] [[File:Combat choose first attack interface.png|thumb|The choose first attack interface.]] '''Combat''' is a mechanic in [[Brighter Shores]] in which several [[player character]]s or [[monsters]] fight. Combat [[profession]]s are divided per [[episode]]. All [[factions]] have access to [[melee]] and [[ranged]] combat styles, with each class having a unique type of [[magic]]. Players can equip [[weapon]]s and [[armor]] to make themselves stronger, and use [[potion]]s to heal themselves. [[Special attacks]] intended to be a feature of the combat system, but were not yet released with Early Access launch. Killing a monster rewards [[experience]]. Otherwise, reaching 0 hitpoints in combat will cause the player to [[death|die]] and respawn in the [[Hopeport]] infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints. ==List of combat professions== {| class="wikitable" !colspan="2"|Episode !! colspan="2"|Name |- |1||{{Plink|Hopeport|pic=Hopeport episode icon|size=20}} |{{Plinkt|Guard|pic=Guard icon}} |- |2||{{Plink|Hopeforest|pic=Hopeforest episode icon|size=20}} |{{Plinkt|Scout|pic=Scout icon}} |- |3||{{Plink|Mine of Mantuban|pic=Mine of Mantuban episode icon|size=20}} |{{Plinkt|Minefighter|pic=Minefighter icon}} |- |4||{{Plink|Crenopolis (episode)|txt=Crenopolis|pic=Crenopolis episode icon|size=20}} |{{Plinkt|Watchperson|pic=Watchperson icon|size=36}} |- |5||{{Plink|Stonemaw Hill|pic=Stonemaw Hill episode icon|size=20}} |{{Plinkt|Shieldbearer|pic=Shieldbearer icon}} |} ==Update history== {{Update history| * {{Update list|update=2024-11-06|date=6 November 2024}} ** Combat was included in the first public early-access release of the game. }} {{Game mechanics}}
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