Calculators/Woodcutter
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Calculators/Woodcutter |
This is a calculator for the Woodcutter profession.
Explanatory notes[edit | edit source]
- This calculator shows the total XP needed to reach a specified target from the current level or XP, and for the available profession training methods, how many of that item or activity would be needed to earn that amount of XP.
- By default the target is the next level at which you unlock a new recipe, but this can be set to a specified level or XP instead, or a specified type of unlock.
- If using XP potions, the cost of the potions may be included in the cost of the different training methods.
- Woodcutter uses Equipment, which affects the XP awarded by each action.
- The calculator includes options for banking or discarding the items received.
- Actions per hour are determined by the Strategy guides for each type of node, but may be overwritten in the Override settings.
- Knowledge gained whilst training may be spent on Woodcutter, or on another profession. Knowledge cannot be spent on any profession below level 20.
- Passive activities below the highest level available will suffer a 50% XP penalty, which has been included in this calculator.
For an explanation of how calculators work, see Brighter Shores:Calculators.
To add[edit | edit source]
- Time spent selling logs to Gwen's Lumber is not accounted for.
- Actions per hour is not affected by reduced inventory space from carrying XP Potions.
- Strategy guides for actions-per-hour are very rudimentary, and need improvement, e.g. Ash Tree#Strategy.
If there is a feature you would like to be added to this calculator, edit this page, add it to the talk page, or visit the discord.
Calculator[edit | edit source]
template = Template:Calculators/Woodcutter
form = WoodcutterCalcForm
result = WoodcutterCalcResult
param = activity_type|Activity type|Level|buttonselect|Active,Passive,Both||Which types of activity you wish this calculator to include.
param = current_toggle|Current|Level|buttonselect|Level,Experience|Level=current_lvl;Experience=current_xp|How you wish to specify the current status of your character.
param = current_lvl| Woodcutter level|0|int|0-500||The current level you have.
param = current_xp|
Woodcutter experience|0|int|0-1861867989||The current experience you have.
param = target_toggle|Target|Next unlock|buttonselect|Next unlock,Level,Experience|Next unlock=target_unlock;Level=target_lvl;Experience=target_xp|The type of target for this calculator.
param = target_lvl|
Woodcutter level|1|int|1-500||The target level to reach.
param = target_xp|
Woodcutter experience|1|int|1-1861867989||The target experience to reach.
param = target_unlock|Unlock type|Either|buttonselect|Active,Passive,Either||Which type of unlocked activity you wish to use as the target level.
param = potion|
XP Hopeforest Potion|None|buttonselect|None, 5%, 6%, 7%, 8%, 10%|5%,6%=include_pot_cost;7%,8%,10%=include_pot_cost_noshop|Which strength of XP Potion you wish to use, for both active and passive potions.
param = econ|Economics||group|include_pot_cost, include_pot_cost_noshop, gather_type, sell_logs, sell_branches||
param = include_pot_cost|Include potion cost|No|buttonselect|No, Ingredients, Potions||Include either the cost of buying the reagents from Potion Reagents or buying the potions directly from The Apothecary Shop.
param = include_pot_cost_noshop|Include potion cost|No|buttonselect|No, Ingredients||Include the cost of buying the reagents from Potion Reagents, Note that 7% potions and above cannot be purchased directly.
param = gather_type|Banking logs|true|buttonselect|Banking, Discarding|Banking=sell_logs|What to do with the resources after getting them.
param = sell_logs|Selling Logs|true|check|||Include the cost of selling Logs to Gwen's Lumber after getting them.
param = sell_branches|Selling Branches|true|check|||Include the cost of selling Branches to Timberwell Supplies after getting them.
param = specify_equip|Edit Equipment|true|toggleswitch||true=hatchet_group, hand_saw_group,two_person_saw_group,tree_loppers_group|Edit the equipment levels and enchants. Default is grade 1 with 0 enchant.
param = hatchet_group|
Hatchet||group|hatchet_grade, hatchet_enchant||
param = hatchet_grade|π Grade|1π|buttonselect|1π, 2π, 3π, 4π, 5π, 6π||Grade of the Hatchet
param = hatchet_enchant|
Enchant level|0|int|0-100||Enchantment level of the Hatchet
param = hand_saw_group|
Hand Saw||group|hand_saw_grade, hand_saw_enchant||
param = hand_saw_grade|π Grade|1π|buttonselect|1π, 2π, 3π||Grade of the Hand Saw
param = hand_saw_enchant|
Enchant level|0|int|0-100||Enchantment level of the Hand Saw
param = two_person_saw_group|
Two Person Saw||group|two_person_saw_grade, two_person_saw_enchant||
param = two_person_saw_grade|π Grade|1π|buttonselect|1π||Grade of the Two Person Saw
param = two_person_saw_enchant|
Enchant level|0|int|0-100||Enchantment level of the Two Person Saw
param = tree_loppers_group|
Tree Loppers||group|tree_loppers_grade, tree_loppers_enchant||
param = tree_loppers_grade|π Grade|1π|buttonselect|1π, 2π, 3π, 4π, 5π, 6π||Grade of the Tree Loppers
param = tree_loppers_enchant|
Enchant level|0|int|0-100||Enchantment level of the Tree Loppers
param = knowledge_group|Knowledge||group|knowledge, starting_knowledge||
param = knowledge|
Knowledge spent on|Other profession|buttonselect|Woodcutter,Other profession|Woodcutter=starting_knowledge|The profession on which you want to use the Knowledge you will gain when training. Chosing "Woodcutter" will result in an experimental calculation to do simultaneous training and knowledge.
param = starting_knowledge|
Knowledge at start (%)|0|int|0-99||How much knowledge you have when starting the process.
param = hide_early_diff_group|Low level products||group|hide_early,hide_early_diff||
param = hide_early|Hide low level products|true|toggleswitch||true=hide_early_diff|Don't show products that are too far below your level.
param = hide_early_diff|Levels below current to display|10|int|0-500||How many levels below yours to show products for.
param = override_group|Override settings||group|override_toggle,override_ash,override_oak,override_pine,override_hickory,override_brambles,override_juniper,override_poplar,override_suave,override_yew||
param = override_toggle|Override actions-per-hour|false|toggleswitch||true=override_ash,override_oak,override_pine,override_hickory,override_brambles,override_juniper,override_poplar,override_suave,override_yew|Override the default actions-per-hour for different types of node
param = override_ash|Ash Logs (Default: 400)|400|int|1-1000||How many Ash Trees you are able to fell per hour.
param = override_oak|Oak Logs (Default: 335)|335|int|1-1000||How many Oak Trees you are able to fell per hour.
param = override_pine|Pine Logs (Default: 367)|367|int|1-1000||How many Pine Trees you are able to fell per hour.
param = override_hickory|Hickory Logs (Default: 360)|360|int|1-1000||How many Hickory Trees you are able to fell per hour.
param = override_brambles|Brambles (Default: 594)|594|int|1-1000||How many Brambles you are able to chop per hour.
param = override_juniper|Juniper Logs (Default: 335)|335|int|1-1000||How many Juniper Trees you are able to fell per hour.
param = override_poplar|Poplar Logs (Default: 260)|260|int|1-1000||How many Poplar Trees you are able to fell per hour.
param = override_suave|Suave Logs (Default: 317)|317|int|1-1000||How many Suave Trees you are able to fell per hour.
param = override_yew|Yew Logs (Default: 255)|255|int|1-1000||How many Yew Trees you are able to fell per hour.