Calculators/Fisher
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Calculators/Fisher |
This is a calculator for the Fisher profession.
Explanatory notes[edit | edit source]
- This calculator shows the total XP needed to reach a specified target from the current level or XP, and for the available profession training methods, how many of that item or activity would be needed to earn that amount of XP.
- By default the target is the next level at which you unlock a new recipe, but this can be set to a specified level or XP instead, or a specified type of unlock.
- If using XP potions, the cost of the potions may be included in the cost of the different training methods.
- Fisher uses Equipment, which affects the XP awarded by each action.
- The calculator includes options for banking or discarding the items received.
- Actions per hour are determined by the Strategy guides for each type of node, but may be overwritten in the Override settings.
- Knowledge gained whilst training may be spent on Fisher, or on another profession. Knowledge cannot be spent on any profession below level 20.
- Passive activities below the highest level available will suffer a 50% XP penalty, which has been included in this calculator.
For an explanation of how calculators work, see Brighter Shores:Calculators.
To add[edit | edit source]
- Time spent selling bankable fish to The Frequently Fresh Fish Stall is not accounted for.
- Actions per hour is not affected by reduced inventory space from carrying XP Potions.
- Strategy guides for actions-per-hour are very rudimentary, and need improvement, e.g. Eel (skill node)#Strategy.
If there is a feature you would like to be added to this calculator, edit this page, add it to the talk page, or visit the discord.
Calculator[edit | edit source]
template = Template:Calculators/Fisher
form = FisherCalcForm
result = FisherCalcResult
param = activity_type|Activity type|Level|buttonselect|Active,Passive,Both||Which types of activity you wish this calculator to include.
param = current_toggle|Current|Level|buttonselect|Level,Experience|Level=current_lvl;Experience=current_xp|How you wish to specify the current status of your character.
param = current_lvl| Fisher level|0|int|0-500||The current level you have.
param = current_xp|
Fisher experience|0|int|0-1861867989||The current experience you have.
param = target_toggle|Target|Next unlock|buttonselect|Next unlock,Level,Experience|Next unlock=target_unlock;Level=target_lvl;Experience=target_xp|The type of target for this calculator.
param = target_lvl|
Fisher level|1|int|1-500||The target level to reach.
param = target_xp|
Fisher experience|1|int|1-1861867989||The target experience to reach.
param = target_unlock|Unlock type|Either|buttonselect|Active,Passive,Either||Which type of unlocked activity you wish to use as the target level.
param = potion|
XP Hopeport Potion|None|buttonselect|None, 5%, 6%, 7%, 8%, 10%|5%,6%=include_pot_cost;7%,8%,10%=include_pot_cost_noshop|Which strength of XP Potion you wish to use, for both active and passive potions.
param = econ|Economics||group|include_pot_cost, include_pot_cost_noshop, gather_type, sell_chef||
param = include_pot_cost|Include potion cost|No|buttonselect|No, Ingredients, Potions||Include either the cost of buying the reagents from Potion Reagents or buying the potions directly from The Apothecary Shop.
param = include_pot_cost_noshop|Include potion cost|No|buttonselect|No, Ingredients||Include the cost of buying the reagents from Potion Reagents, Note that 7% potions and above cannot be purchased directly.
param = gather_type|Banking items|true|buttonselect|Banking, Discarding|Banking=sell_chef|What to do with the resources after getting them.
param = sell_chef|Selling Chef fish|true|check|||Include the cost of selling fish that can be used by the Chef profession to The Frequently Fresh Fish Stall instead.
param = specify_equip|Edit Equipment|true|toggleswitch||true=fishing_spear_group,fishing_rod_group,cast_net_group,lobster_pot_group,oyster_net_group|Edit the equipment levels and enchants. Default is grade 1 with 0 enchant.
param = fishing_spear_group|
Fishing Spear||group|fishing_spear_grade, fishing_spear_enchant||
param = fishing_spear_grade|π Grade|1π|buttonselect|1π, 2π, 3π, 4π, 5π, 6π||Grade of the Fishing Spear
param = fishing_spear_enchant|
Enchant level|0|int|0-100||Enchantment level of the Fishing Spear
param = fishing_rod_group|
Fishing Rod||group|fishing_rod_grade, fishing_rod_enchant||
param = fishing_rod_grade|π Grade|1π|buttonselect|1π, 2π, 3π, 4π, 5π, 6π||Grade of the Fishing Rod
param = fishing_rod_enchant|
Enchant level|0|int|0-100||Enchantment level of the Fishing Rod
param = cast_net_group|
Cast Net||group|cast_net_grade, cast_net_enchant||
param = cast_net_grade|π Grade|1π|buttonselect|1π, 2π||Grade of the Cast Net
param = cast_net_enchant|
Enchant level|0|int|0-100||Enchantment level of the Cast Net
param = lobster_pot_group|
Lobster Pot||group|lobster_pot_grade, lobster_pot_enchant||
param = lobster_pot_grade|π Grade|1π|buttonselect|1π, 2π||Grade of the Lobster Pot
param = lobster_pot_enchant|
Enchant level|0|int|0-100||Enchantment level of the Lobster Pot
param = oyster_net_group|
Oyster Net||group|oyster_net_grade, oyster_net_enchant||
param = oyster_net_grade|π Grade|1π|buttonselect|1π, 2π||Grade of the Oyster Net
param = oyster_net_enchant|
Enchant level|0|int|0-100||Enchantment level of the Oyster Net
param = knowledge_group|Knowledge||group|knowledge, starting_knowledge||
param = knowledge|
Knowledge spent on|Other profession|buttonselect|Fisher,Other profession|Fisher=starting_knowledge|The profession on which you want to use the Knowledge you will gain when training. Chosing "Fisher" will result in an experimental calculation to do simultaneous training and knowledge.
param = starting_knowledge|
Knowledge at start (%)|0|int|0-99||How much knowledge you have when starting the process.
param = hide_early_diff_group|Low level products||group|hide_early,hide_early_diff||
param = hide_early|Hide low level products|true|toggleswitch||true=hide_early_diff|Don't show products that are too far below your level.
param = hide_early_diff|Levels below current to display|10|int|0-500||How many levels below yours to show products for.
param = override_group|Override settings||group|override_toggle,override_flounder,override_eel,override_pufferfish,override_gurnard,override_bass,override_ray,override_cod||
param = override_toggle|Override actions-per-hour|false|toggleswitch||true=override_flounder,override_eel,override_pufferfish,override_gurnard,override_bass,override_ray,override_cod|Override the default actions-per-hour for different types of node
param = override_flounder|Flounder (Default: 317)|317|int|1-1000||How many Flounders you are able to gather per hour.
param = override_eel|Eel (Default: 366)|366|int|1-1000||How many Eels you are able to gather per hour.
param = override_pufferfish|Pufferfish (Default: 407)|407|int|1-1000||How many Pufferfish you are able to gather per hour.
param = override_gurnard|Gurnard (Default: 276)|276|int|1-1000||How many Gurnard you are able to gather per hour.
param = override_bass|Bass (Default: 258)|258|int|1-1000||How many Bass you are able to gather per hour.
param = override_ray|Ray (Default: 295)|295|int|1-1000||How many Rays you are able to gather per hour.
param = override_cod|Cod (Default: 238)|238|int|1-1000||How many Cods you are able to gather per hour.