Calculators/Chef
![]() |
Templates used |
---|
Calculators/Chef |
This is a calculator for the Chef profession.
Explanatory notes[edit | edit source]
- This calculator shows the total XP needed to reach a specified target from the current level or XP, and for the available profession training methods, how many of that item or activity would be needed to earn that amount of XP.
- By default the target is the next level at which you unlock a new recipe, but this can be set to a specified level or XP instead, or a specified type of unlock.
- If using XP potions, the cost of the potions may be included in the cost of the different training methods.
- Many chef-specific items can only be obtained by purchasing them from Kevin's Ingredients.
- The calculator includes options for buying foragable/gatherable/delveable vegetables from Kevin's Ingredients, and fish from The Frequently Fresh Fish Stall.
- The time for each recipe is for taking reagents from the Ingredients Bank, using the different staions, and selling the dishes to the Head Chef.
- Knowledge gained whilst training may be spent on Chef, or on another profession. Knowledge cannot be spent on any profession below level 20.
- Passive activities below the highest level available will suffer a 50% XP penalty, which has been included in this calculator.
For an explanation of how calculators work, see Brighter Shores:Calculators.
To add[edit | edit source]
- Time spent purchasing ingredients from Kevin's Ingredients or The Frequently Fresh Fish Stall is not accounted for.
- Actions per hour is not affected by reduced inventory space from carrying XP Potions.
If there is a feature you would like to be added to this calculator, edit this page, add it to the talk page, or visit the discord.
Calculator[edit | edit source]
template = Template:Calculators/Chef
form = ChefCalcForm
result = ChefCalcResult
param = activity_type|Activity type|Level|buttonselect|Active,Passive,Both||Which types of activity you wish this calculator to include.
param = current_toggle|Current|Level|buttonselect|Level,Experience|Level=current_lvl;Experience=current_xp|How you wish to specify the current status of your character.
param = current_lvl| Chef level|0|int|0-500||The current level you have.
param = current_xp|
Chef experience|0|int|0-1861867989||The current experience you have.
param = target_toggle|Target|Next unlock|buttonselect|Next unlock,Level,Experience|Next unlock=target_unlock;Level=target_lvl;Experience=target_xp|The type of target for this calculator.
param = target_lvl|
Chef level|1|int|1-500||The target level to reach.
param = target_xp|
Chef experience|1|int|1-1861867989||The target experience to reach.
param = target_unlock|Unlock type|Either|buttonselect|Active,Passive,Either||Which type of unlocked activity you wish to use as the target level.
param = potion|
XP Hopeport Potion|None|buttonselect|None, 5%, 6%, 7%, 8%, 10%|5%,6%=include_pot_cost;7%,8%,10%=include_pot_cost_noshop|Which strength of XP Potion you wish to use, for both active and passive potions.
param = econ|Economics||group|include_pot_cost, include_pot_cost_noshop, include_chef_cost, include_forager_cost, include_fish_cost||
param = include_pot_cost|Include potion cost|No|buttonselect|No, Ingredients, Potions||Include either the cost of buying the reagents from Potion Reagents or buying the potions directly from The Apothecary Shop.
param = include_pot_cost_noshop|Include potion cost|No|buttonselect|No, Ingredients||Include either the cost of buying the reagents from Potion Reagents, Note that 7% potions and above cannot be purchased directly.
param = include_chef_cost|Include Chef item costs|true|check|||Include the cost of buying chef items from Kevin's Ingredients.
param = include_forager_cost|Include Forager/Gatherer/Delver item costs|true|check|||Include the cost of buying Forager, Gatherer, and Delver items from Kevin's Ingredients.
param = include_fish_cost|Include Fish costs|true|check|||Include the cost of buying the fish from The Frequently Fresh Fish Stall.
param = kp|Knowledge||group|knowledge, starting_knowledge||
param = knowledge|
Knowledge spent on|Other profession|buttonselect|Chef,Other profession|Chef=starting_knowledge|The profession on which you want to use the Knowledge you will gain when training. Chosing "Chef" will result in an experimental calculation to do simultaneous training and knowledge.
param = starting_knowledge|
Knowledge at start (%)|0|int|0-99||How much knowledge you have when starting the process.
param = hide_early_diff_group|Low level products||group|hide_early,hide_early_diff||
param = hide_early|Hide low level products|true|toggleswitch||true=hide_early_diff|Don't show products that are too far below your level.
param = hide_early_diff|Levels below current to display|10|int|0-500||How many levels below yours to show products for.