Calculators/Carpenter
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Calculators/Carpenter |
This is a calculator for the Carpenter profession.
Explanatory notes[edit | edit source]
- This calculator shows the total XP needed to reach a specified target from the current level or XP, and for the available profession training methods, how many of that item or activity would be needed to earn that amount of XP.
- By default the target is the next level at which you unlock a new recipe, but this can be set to a specified level or XP instead, or a specified type of unlock.
- If using XP potions, the cost of the potions may be included in the cost of the different training methods.
- The calculator includes options for selling all, half, or none of the timber produced to the Timber Merchant Shop, so that some may be kept for the weapon crafting professions.
- The time for each recipe is for taking logs from the Lumber Bank, using the different staions, and selling products to the Timber Merchant Shop.
- Knowledge gained whilst training may be spent on Carpenter, or on another profession. Knowledge cannot be spent on any profession below level 20.
- Passive activities below the highest level available will suffer a 50% XP penalty, which has been included in this calculator.
For an explanation of how calculators work, see Brighter Shores:Calculators.
To add[edit | edit source]
- Time spent purchasing logs from Gwen's Lumber is not accounted for.
- Time spent depositing products in the Timber Bank is not accounted for.
- Actions per hour is not affected by reduced inventory space from carrying XP Potions.
If there is a feature you would like to be added to this calculator, edit this page, add it to the talk page, or visit the discord.
Calculator[edit | edit source]
template = Template:Calculators/Carpenter
form = CarpenterCalcForm
result = CarpenterCalcResult
param = activity_type|Activity type|Level|buttonselect|Active,Passive,Both||Which types of activity you wish this calculator to include.
param = current_toggle|Current|Level|buttonselect|Level,Experience|Level=current_lvl;Experience=current_xp|How you wish to specify the current status of your character.
param = current_lvl| Carpenter level|0|int|0-500||The current level you have.
param = current_xp|
Carpenter experience|0|int|0-1861867989||The current experience you have.
param = target_toggle|Target|Next unlock|buttonselect|Next unlock,Level,Experience|Next unlock=target_unlock;Level=target_lvl;Experience=target_xp|The type of target for this calculator.
param = target_lvl|
Carpenter level|1|int|1-500||The target level to reach.
param = target_xp|
Carpenter experience|1|int|1-1861867989||The target experience to reach.
param = target_unlock|Unlock type|Either|buttonselect|Active,Passive,Either||Which type of unlocked activity you wish to use as the target level.
param = potion|
XP Hopeforest Potion|None|buttonselect|None, 5%, 6%, 7%, 8%, 10%|5%,6%,=include_pot_cost;7%,8%,10%=include_pot_cost_noshop|Which strength of XP Potion you wish to use, for both active and passive potions.
param = econ|Economics||group|include_pot_cost, include_pot_cost_noshop, include_log_cost, selling_timber||
param = include_pot_cost|Include potion cost|No|buttonselect|No, Ingredients, Potions||Include either the cost of buying the reagents from Potion Reagents or buying the potions directly from The Apothecary Shop.
param = include_pot_cost_noshop|Include potion cost|No|buttonselect|No, Ingredients||Include either the cost of buying the reagents from Potion Reagents, Note that 7% potions and above cannot be purchased directly.
param = include_log_cost|Include Log and Branches costs|true|check|||Include the cost of buying the logs from Gwen's Lumber or branches from Timberwell supplies
param = selling_timber|Selling timber|All|buttonselect|All,Half,None||Include the profit of selling the timber to the Timber Merchant Shop.
param = kp|Knowledge||group|knowledge, starting_knowledge||The profession on which you want to use the Knowledge you will gain when training. Chosing "Carpenter" will result in an experimental calculation to do simultaneous training and knowledge.
param = knowledge|
Knowledge spent on|Other profession|buttonselect|Carpenter,Other profession|Carpenter=starting_knowledge|The profession on which you want to use the Knowledge you will gain when training. Chosing "Carpenter" will result in an experimental calculation to do simultaneous training and knowledge.
param = starting_knowledge|
Knowledge at start (%)|0|int|0-99||How much knowledge you have when starting the process.
param = hide_early_diff_group|Low level products||group|hide_early,hide_early_diff||
param = hide_early|Hide low level products|true|toggleswitch||true=hide_early_diff|Don't show products that are too far below your level.
param = hide_early_diff|Levels below current to display|10|int|0-500||How many levels below yours to show products for.