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Brighter Shores: Difference between revisions
Fixed typo "assests" to "assets"
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(Fixed typo "assests" to "assets") |
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==History==
The game has been under development since September 2016, but some
Part of the reason that Brighter Shores took a long time to develop is because Gower decided to create a new game engine from scratch, as opposed to using a popular engine like {{wp|Unreal Engine}} or {{wp|Unity}}.{{CiteGeneral|url=https://www.gamesradar.com/runescape-creator-answers-our-biggest-questions-about-his-new-mmo-brighter-shores-classes-professions-monetization-and-a-ttrpg-open-world/|title=RuneScape creator answers our biggest questions about his new MMO Brighter Shores: classes, professions, monetization, and a TTRPG open world|author=Austin Wood|date=23 March 2024|accessdate=23 March 2024|archiveurl=https://archive.is/AxMwI|archivedate=23 March 2024|name=griv}} He had previously created his own engine for his previous MMORPG {{wp|RuneScape}} in the early 2000s, programmed in {{wp|Java}}. The engine that Gower built is called [[Fenforge]], and had previously been used by at least two games prior to being used for Brighter Shores. Gower has said that active development on Brighter Shores officially started in 2017.{{NamedRef|griv}}
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