Brighter Shores: Difference between revisions
→History: Adding bits from the Steam page.
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Part of the reason that Brighter Shores took a long time to develop is because Gower decided to create a new game engine from scratch, as opposed to using a popular engine like {{wp|Unreal Engine}} or {{wp|Unity}}.{{CiteGeneral|url=https://www.gamesradar.com/runescape-creator-answers-our-biggest-questions-about-his-new-mmo-brighter-shores-classes-professions-monetization-and-a-ttrpg-open-world/|title=RuneScape creator answers our biggest questions about his new MMO Brighter Shores: classes, professions, monetization, and a TTRPG open world|author=Austin Wood|date=23 March 2024|accessdate=23 March 2024|archiveurl=https://archive.is/AxMwI|archivedate=23 March 2024|name=griv}} He had previously created his own engine for his previous MMORPG {{wp|RuneScape}} in the early 2000s, programmed in {{wp|Java}}. The engine that Gower built is called [[Fenforge]], and had previously been used by at least two games prior to being used for Brighter Shores. Gower has said that active development on Brighter Shores officially started in 2017.{{NamedRef|griv}}
A closed beta
Early access to the game was opened on 6 November 2024, with the game still missing many key features such as player-versus-player combat, special attacks for epic weapons, and the fifth episode, [[Stonemaw Hill (episode)|Stonemaw Hill]]. Early access is planned to "maybe" last for 6 months. There won't be a save reset or price increases to [[Premium Pass]] at the end of the early access.{{CiteGeneral|url=https://store.steampowered.com/app/2791440/Brighter_Shores/|title=Brighter Shores on Steam|author=Valve|date=6 November 2024|accessdate=6 November 2024|archiveurl=https://archive.is/Vas8O|archivedate=6 November 2024}}
==Update history==
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