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Boss Mechanics
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{{Hatnote|{{Hatnote|For specific mechanics from an individual Boss, you'll find a list of bosses on the [[Monsters]] page. Please go to their respective pages}}}} [[Boss Mechanics]] come in the form of extra objectives or attacks to complete, in order to avoid [[damage]] or progress within a [[Boss]] encounter. Lots of boss attacks are unique, but the mechanics surrounding them become a vocabulary. == Combat Mechanics == [[File:HighlightedTiles1x1.png|left|frameless|width=93x93]] === Highlighted Tiles === During many boss encounters, these tiles indicate an area of the floor a player must move away from to avoid taking extra damage. These can come in a range of sizes, such as one tile or even a grid such as 3x3. == Non Combat Mechanics ==
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