Armor: Difference between revisions

→‎Armor Stats: formula accounts for level, rarity, and faction
m (Use American english spelling to match in-game (via JWB))
(→‎Armor Stats: formula accounts for level, rarity, and faction)
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* [[Necromae]]
 
The total resistances for an item is calculated with the formula:
 
:<math>\text{Total Resistances} = B30 + L690\times R + 6\times L - F </math>
Where <math>BR</math> is the Basenumber Levelof andstars in the Rarity, <math>L</math> is the Item Level, and <math>F</math>is the Faction penalty.
 
Before the player has picked a faction, "Guard" armor will drop which has a faction penalty of zero.
===Base Levels===
 
FactionOnce armora faction has 20been lowerchosen, totalfaction-specific resistancearmour thandrops Guardwhich armorhas a faction penalty of 20, which is usually removed from the resistance stat of the faction's weakness.
Base level depends on the [[Rarity]] and [[Factions|Faction]] of an item.
 
Therefore the average resistance for any one damage type is:
"Guard" armor drops before you have picked a faction.
 
<math>\text{Average Resistances} = 5 + 15\times R + L </math>
{| class="wikitable"
|-
! Rarity !! Guard
!Faction
|-
| Common || 120
|100
|-
| Uncommon || 210
|190
|-
| Rare || 300
|280
|-
| Epic || 390
|370
|}
Each additional star of rarity adds 90 total resistance, which is equivalent to 15 levels. As such, an Epic item at level 0 has stats approximately equivalent to a Common item at level 45.
 
With the faction weakness style having an average that is 20 less than the other styles.
Faction armor has 20 lower total resistance than Guard armor, which is usually removed from the resistance stat of the faction's weakness.
 
Each additional star of rarity adds 90 total resistance, which is equivalent to 15 levels. As such, an Epic item at Epic rarity (4 stars) and level 0 has stats approximately equivalent to athe Commonsame item at Common rarity (1 star) and level 45.
 
===Stat Ranges===
 
The total resistance of an item is determined by its level, faction, and rarity, however the individual resistance values for the 6 damage types vary within a range.
Stat ranges differ with item level and rarity.
 
 
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