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Armor: Difference between revisions
→Armor Stats: formula accounts for level, rarity, and faction
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* [[Necromae]]
The total resistances for an item is calculated with the formula:
:<math>\text{Total Resistances} =
Where <math>
Before the player has picked a faction, "Guard" armor will drop which has a faction penalty of zero.
Therefore the average resistance for any one damage type is:
<math>\text{Average Resistances} = 5 + 15\times R + L </math>
Each additional star of rarity adds 90 total resistance, which is equivalent to 15 levels. As such, an Epic item at level 0 has stats approximately equivalent to a Common item at level 45.▼
With the faction weakness style having an average that is 20 less than the other styles.
▲Faction armor has 20 lower total resistance than Guard armor, which is usually removed from the resistance stat of the faction's weakness.
▲Each additional star of rarity
===Stat Ranges===
The total resistance of an item is determined by its level, faction, and rarity, however the individual resistance values for the 6 damage types vary within a range.
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