Alchemist/Guide

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Alchemist is one of the first professions you unlock in Hopeport, with part of the tutorial teaching you how to create your first potion. The aim of this guide is to inform players as to the most efficient ways to level up, as well as alternate methods that are more profitable or less intensive. Alchemist is generally a profession that costs slightly more coins to train that the value you get from the potions you produce, however there are exceptions.

All Alchemist training takes place in the Apothecary

Baisc gameplay loop

The basic gameplay loop for training Alchemist to to obtain reagents, prepare them, brew them, and then keep or sell the potions:

  1. Making potions requires Reagents, which may be obtained through training other professions or purchased from the Reagents shop. It is always much faster to purchase reagents from the shop, but of course it costs coins. A reasaonable estimate is that it takes 30 seconds to travel from the Apothecary to the Reagents shop, buy an inventory of 24 reagents, and then return to the Apothecary. Reagents can either be immediately used to train alchemy, or deposited into the Reagent Bank if you are stockpiling reagents to make a large batch of potions at once. Note that the reagent shop does not sell each reagents until the player has the Alchemist level to use it.
  2. Reagents are turned into Preparations at the Reagent Preparation Station, requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents.
  3. Preparations are brewed into Potions at the Standard Potion Station, requiring one preparation per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents.
  4. Finally the potions that you have made can either be kept by storing them in the Potion Bank, or sold to The Apothecary Shop to recover some of the cost put into buying the reagents.

Combining the time for each step of this process, and adding 10 seconds for moving around the Apothecary, means that it is possible to make approximately 227 standard potions per hour. This number increases to 270 potions per hour if there are already reagents stored in the reagent bank.

Levels 0 - 20

After the tutorial, payers will have 355 Alchemist xp, 105 from making a 10% Potion Healing and 250 from the Album for making the first of that potion, so making each new type of potion is worthwhile to get the album bonus.

Training to level up to 20 takes approximately 1 hour regardless of the potions created, however the cheapest method costs 25 Silver 693 Copper and takes 66 minutes:

An alternative, time-optimised method that is slightly faster but significantly more expensive and complicated is:

Fastest method, costs 100 Silver 514 Copper, takes 58 minutes
Trip # Purchase Make
1 17 × Brown Kelp 17 × 10% Potion Healing
2 12 × Brown Kelp
12 × Creamy Wallplant
12 × 20% Potion Healing
3 12 × White Periwinkle
12 × Horn Shell
12 × 5% Potion XP Hopeport
4 12 × Tangled Pond Weed
12 × Mauve Bellplant
12 × +40 Potion Strength Arborae
5 12 × White Water Lily
12 × Wrinkled Starfish
12 × +40 Potion Strength Cryonae
6 12 × Green Hogberries
12 × Common Limpet
12 × +40 Potion Strength Tempestae
7-19 12 × Veined Globeplant
12 × Faded Dandelion
12 × 3 Minute Potion Fear
10-12 12 × Tad Apple
12 × Bulged Haleberries
12 × 5% Potion XP Hopeforest
13-15 12 × Dull Metallic Tooth
12 × Crumbly Rock Scale
12 × 5% Potion XP Mine
16-18 12 × Plain White Pearl
12 × Summerview Grapes
12 × 5% Potion XP Crenopolis

This method makes full inventories of the highest potion available, but saves a small amount of time on the first inventory by only making 17 instead of 24 potions


Level 20+: Passive training and Knowledge

Level 20+: Active training

Level 27+: Potent Potions

Profitable potions