Alchemist/Guide: Difference between revisions

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All Alchemist training takes place in the [[Apothecary]]
All Alchemist training takes place in the [[Apothecary]]


==Baisc gameplay loop==
==Basic gameplay loop==


The basic gameplay loop for training Alchemist to to obtain reagents, prepare them, brew them, and then keep or sell the potions:
The basic gameplay loop for training Alchemist to to obtain reagents, prepare them, brew them, and then keep or sell the potions:
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# Making potions requires [[Reagents]], which may be obtained through training other professions or purchased from the [[Potion Reagents|Reagents shop]]. It is always much faster to purchase reagents from the shop, but of course it costs coins. A reasaonable estimate is that it takes 30 seconds to travel from the Apothecary to the Reagents shop, buy an inventory of 24 reagents, and then return to the Apothecary. Reagents can either be immediately used to train alchemy, or deposited into the [[Reagent Bank]] if you are stockpiling reagents to make a large batch of potions at once. Note that the reagent shop does not sell each reagents until the player has the Alchemist level to use it.
# Making potions requires [[Reagents]], which may be obtained through training other professions or purchased from the [[Potion Reagents|Reagents shop]]. It is always much faster to purchase reagents from the shop, but of course it costs coins. A reasaonable estimate is that it takes 30 seconds to travel from the Apothecary to the Reagents shop, buy an inventory of 24 reagents, and then return to the Apothecary. Reagents can either be immediately used to train alchemy, or deposited into the [[Reagent Bank]] if you are stockpiling reagents to make a large batch of potions at once. Note that the reagent shop does not sell each reagents until the player has the Alchemist level to use it.
# Reagents are turned into [[Preparations]] at the [[Reagent Preparation Station]], requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents.
# Reagents are turned into [[Preparations]] at the [[Reagent Preparation Station]], requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents.
# Preparations are brewed into [[Potions]] at the [[Standard Potion Station]], requiring one preparation per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents.
# Preparations are brewed into [[Potions]] at the [[Standard Potion Station]], requiring one preparation and one [[Bottle|bottle]] per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents.
# Finally the potions that you have made can either be kept by storing them in the [[Potion Bank]], or sold to [[The Apothecary Shop]] to recover some of the cost put into buying the reagents.
# Finally the potions that you have made can either be kept by storing them in the [[Potion Bank]], or sold to [[The Apothecary Shop]] to recover some of the cost put into buying the reagents.


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Knowledge is a game mechanic that that build as you perform activities that award XP, and can be spent on a profession to gain experience that scales with the level of the profession. Knowledge can be gained by and skill and spent in any skill, however knowledge is not able to gained until at leat one profession is level 20, and it cannot be spent on a profession until that profession is level 20.
Knowledge is a game mechanic that that build as you perform activities that award XP, and can be spent on a profession to gain experience that scales with the level of the profession. Knowledge can be gained by and skill and spent in any skill, however knowledge is not able to gained until at leat one profession is level 20, and it cannot be spent on a profession until that profession is level 20.


The amount of XP gained by spending knowledge is 25% of the amount needed to level up that profession, or 6.25% for professions above level 200. Making potions awards 1 knowledge point for every 72 potions made (6 inventories, or 3 inventories of 10% healing), so making 288 potions will give 4 points of knowledge for 1 level up of any profession. It can be spent on Alchemist to speed up training, or on another profession which is more annoying or slow to train.
The amount of XP gained by spending knowledge is 25% of the amount needed to level up that profession, or 6.25% for professions above level 200. Making potions awards 1 knowledge point for every 72 potions made (6 inventories, or 3 inventories of 10% healing), so making 288 potions will give 4 points of knowledge for 1 level up of any profession under level 200. It can be spent on Alchemist to speed up training, or on another profession which is more annoying or slow to train. At the above stated rate of 227 standard potions per hour, Alchemist training is able to earn 3.18 knowledge points per hour.


Knowledge can also be spent to unlock passive training activities for Alchemist. These are significantly slower XP than actively making potions, but if a passive training method is started before logging out then the method will continue for up to 24 hours, or until the raw materials run out. It is recommended to always start a passive activity before logging out.
Knowledge can also be spent to unlock passive training activities for Alchemist. These are significantly slower XP than actively making potions, but if a passive training method is started before logging out then the method will continue for up to 24 hours, or until the raw materials run out. It is recommended to always start a passive activity before logging out.
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Passive Alchemist activites are of two types:
Passive Alchemist activites are of two types:
* [[Ebsworth Work]] that is performed at the [[Reagent Preparation Station]], which uses no materials and awards XP and coins, and is therefore always profitable.
* [[Ebsworth Work]] that is performed at the [[Reagent Preparation Station]], which uses no materials and awards XP and coins, and is therefore always profitable.
* Passive [[Potion]] that is performed at the [[Passive Potion Station]], which does require reagents but awards both XP and passive potions in return.
* Passive [[Potion]] making that is performed at the [[Passive Potion Station]], which does require reagents but awards both XP and passive potions in return. Passive potions do not have preaparations, instead they use both reagents and a bottle directly.


The highest level Alchemist passive acitivity that a player has the Alchchemist level to access will give full experience, however any lower levelled passive activities will only award half experience, rounded down. This is true even for passive activites that have not yet been unlocked by spending knowledge. Therefore it is recommended to always unlock the highest level of passive activity for each profession that the player wishes to train passively.
The highest level Alchemist passive acitivity that a player has the Alchchemist level to access will give full experience, however any lower levelled passive activities will only award half experience, rounded down. This is true even for passive activites that have not yet been unlocked by spending knowledge. Therefore it is recommended to always unlock the highest level of passive activity for each profession that the player wishes to train passively.


==Level 20+: Active training==
==Level 20+: Active training and cost==


The fastest experience in Alchemist is always earned by making the highest level potion available to the player.


{{MessageBox
==Level 27+: Potent Potions==
|img = [[File:Alchemist icon.png|Stub|center|35x35px|Link=Alchemist#Active Potions]]
|A full list of active potions, with their approximate XP rates and costs, can be found [[Alchemist#Active Potions|here]].
}}

However, the potion that gives the fastest experience will sometimes be very expensive to make, and so the cost of each potion should also be taken into account. Few potions are actually profitable to make, but it may be preferable to train with a lower levelled potion to save coins.

For example, the level 29 [[20% Potion Healing]] is approximately 52,294 XP per hour, but costs {{currency|8.09}} per XP. However, the level 23 [[5% Potion XP Stonemaw Hill]] is approximately 46,610 XP per hour, which is only 11% less, but only costs {{currency|0.24}} per XP, which is 97% less. It is up to the player to decide if the highest level potion that they have access to is too much of a cost, and if they wish to choose a lower levelled but cheaper alternative.

==Level 35+: Potent Potions==

Starting at level 35, some potions have "Potent" in their name and are brewed differently, serving as a more intensive (but more rewardning) alternative to standard potion making. Potent potions are usually unlocked a few levels after a comparable standard potion, but have stronger effects and use different reagents. The other three steps of the gameplay loop are the same, however the brewing step makes use of the [[Potent Potion Station]] instead of the standard potion station.

The Potent potion station is a minigame where 4 components of the station must be managed to produce each potion, which takes a minimum of 25 seconds. Consequently, potent potions award more XP per potion than standard potions. With the same assumptions as for the basic gameplay loop, 108 potent potions may be brewed per hour, or 117 if the reagents are already in the reagent bank. Potent potions also award more knowledge than standard potions, at 2.5% per potion, or 1 point for every 33.3 potions made. This means that potent potions also award knowledge faster than standard potions, at 3.24 knowledge points per hour.


The process for efficently operating the potent potion station is to synchronise the separate components:
# Interact with the potent potion station with an inventory of preparations to start the process
# Interact with the hopper
# Interact with the boiler
# Interact with the tank
# Stand in front of cauldron, and wait for it to reach the level line
# Interact with the caudron to produce a potent potion
# Repeat steps 2-6 until all potions have been produced. Step 2 may be skipped once all preparations have been loaded into the station.
This process produces one potent potion every 25 seconds, which is the minimum time possible.


==Profitable potions==
==Profitable potions==

Revision as of 15:22, 11 December 2024

Alchemist is one of the first professions you unlock in Hopeport, with part of the tutorial teaching you how to create your first potion. The aim of this guide is to inform players as to the most efficient ways to level up, as well as alternate methods that are more profitable or less intensive. Alchemist is generally a profession that costs slightly more coins to train that the value you get from the potions you produce, however there are exceptions.

All Alchemist training takes place in the Apothecary

Basic gameplay loop

The basic gameplay loop for training Alchemist to to obtain reagents, prepare them, brew them, and then keep or sell the potions:

  1. Making potions requires Reagents, which may be obtained through training other professions or purchased from the Reagents shop. It is always much faster to purchase reagents from the shop, but of course it costs coins. A reasaonable estimate is that it takes 30 seconds to travel from the Apothecary to the Reagents shop, buy an inventory of 24 reagents, and then return to the Apothecary. Reagents can either be immediately used to train alchemy, or deposited into the Reagent Bank if you are stockpiling reagents to make a large batch of potions at once. Note that the reagent shop does not sell each reagents until the player has the Alchemist level to use it.
  2. Reagents are turned into Preparations at the Reagent Preparation Station, requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents.
  3. Preparations are brewed into Potions at the Standard Potion Station, requiring one preparation and one bottle per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents.
  4. Finally the potions that you have made can either be kept by storing them in the Potion Bank, or sold to The Apothecary Shop to recover some of the cost put into buying the reagents.

Combining the time for each step of this process, and adding 10 seconds for moving around the Apothecary, means that it is possible to make approximately 227 standard potions per hour. This number increases to 270 potions per hour if there are already reagents stored in the reagent bank.

Levels 0 - 20

After the tutorial, payers will have 355 Alchemist XP, 105 from making a 10% Potion Healing and 250 from the Album for making the first of that potion, so making each new type of potion is worthwhile to get the album bonus.

Training to level up to 20 takes approximately 1 hour regardless of the potions created, however the cheapest method costs 25 Silver 693 Copper and takes 66 minutes:

An alternative, time-optimised method that is slightly faster but significantly more eXPensive and complicated is:

Fastest method, costs 100 Silver 514 Copper, takes 58 minutes
Trip # Purchase Make
1 17 × Brown Kelp 17 × 10% Potion Healing
2 12 × Brown Kelp
12 × Creamy Wallplant
12 × 20% Potion Healing
3 12 × White Periwinkle
12 × Horn Shell
12 × 5% Potion XP Hopeport
4 12 × Tangled Pond Weed
12 × Mauve Bellplant
12 × +40 Potion Strength Arborae
5 12 × White Water Lily
12 × Wrinkled Starfish
12 × +40 Potion Strength Cryonae
6 12 × Green Hogberries
12 × Common Limpet
12 × +40 Potion Strength Tempestae
7-19 12 × Veined Globeplant
12 × Faded Dandelion
12 × 3 Minute Potion Fear
10-12 12 × Tad Apple
12 × Bulged Haleberries
12 × 5% Potion XP Hopeforest
13-15 12 × Dull Metallic Tooth
12 × Crumbly Rock Scale
12 × 5% Potion XP Mine
16-18 12 × Plain White Pearl
12 × Summerview Grapes
12 × 5% Potion XP Crenopolis

This method makes full inventories of the highest potion available, but saves a small amount of time on the first inventory by only making 17 instead of 24 potions

Level 20+: Knowledge and Passive training

Upon reaching level 20, Knowledge and Passive training methods and unlocked.

Knowledge is a game mechanic that that build as you perform activities that award XP, and can be spent on a profession to gain experience that scales with the level of the profession. Knowledge can be gained by and skill and spent in any skill, however knowledge is not able to gained until at leat one profession is level 20, and it cannot be spent on a profession until that profession is level 20.

The amount of XP gained by spending knowledge is 25% of the amount needed to level up that profession, or 6.25% for professions above level 200. Making potions awards 1 knowledge point for every 72 potions made (6 inventories, or 3 inventories of 10% healing), so making 288 potions will give 4 points of knowledge for 1 level up of any profession under level 200. It can be spent on Alchemist to speed up training, or on another profession which is more annoying or slow to train. At the above stated rate of 227 standard potions per hour, Alchemist training is able to earn 3.18 knowledge points per hour.

Knowledge can also be spent to unlock passive training activities for Alchemist. These are significantly slower XP than actively making potions, but if a passive training method is started before logging out then the method will continue for up to 24 hours, or until the raw materials run out. It is recommended to always start a passive activity before logging out.

Passive Alchemist activites are of two types:

  • Ebsworth Work that is performed at the Reagent Preparation Station, which uses no materials and awards XP and coins, and is therefore always profitable.
  • Passive Potion making that is performed at the Passive Potion Station, which does require reagents but awards both XP and passive potions in return. Passive potions do not have preaparations, instead they use both reagents and a bottle directly.

The highest level Alchemist passive acitivity that a player has the Alchchemist level to access will give full experience, however any lower levelled passive activities will only award half experience, rounded down. This is true even for passive activites that have not yet been unlocked by spending knowledge. Therefore it is recommended to always unlock the highest level of passive activity for each profession that the player wishes to train passively.

Level 20+: Active training and cost

The fastest experience in Alchemist is always earned by making the highest level potion available to the player.

However, the potion that gives the fastest experience will sometimes be very expensive to make, and so the cost of each potion should also be taken into account. Few potions are actually profitable to make, but it may be preferable to train with a lower levelled potion to save coins.

For example, the level 29 20% Potion Healing is approximately 52,294 XP per hour, but costs 8.09 Copper per XP. However, the level 23 5% Potion XP Stonemaw Hill is approximately 46,610 XP per hour, which is only 11% less, but only costs 0.24 Copper per XP, which is 97% less. It is up to the player to decide if the highest level potion that they have access to is too much of a cost, and if they wish to choose a lower levelled but cheaper alternative.

Level 35+: Potent Potions

Starting at level 35, some potions have "Potent" in their name and are brewed differently, serving as a more intensive (but more rewardning) alternative to standard potion making. Potent potions are usually unlocked a few levels after a comparable standard potion, but have stronger effects and use different reagents. The other three steps of the gameplay loop are the same, however the brewing step makes use of the Potent Potion Station instead of the standard potion station.

The Potent potion station is a minigame where 4 components of the station must be managed to produce each potion, which takes a minimum of 25 seconds. Consequently, potent potions award more XP per potion than standard potions. With the same assumptions as for the basic gameplay loop, 108 potent potions may be brewed per hour, or 117 if the reagents are already in the reagent bank. Potent potions also award more knowledge than standard potions, at 2.5% per potion, or 1 point for every 33.3 potions made. This means that potent potions also award knowledge faster than standard potions, at 3.24 knowledge points per hour.

The process for efficently operating the potent potion station is to synchronise the separate components:

  1. Interact with the potent potion station with an inventory of preparations to start the process
  2. Interact with the hopper
  3. Interact with the boiler
  4. Interact with the tank
  5. Stand in front of cauldron, and wait for it to reach the level line
  6. Interact with the caudron to produce a potent potion
  7. Repeat steps 2-6 until all potions have been produced. Step 2 may be skipped once all preparations have been loaded into the station.

This process produces one potent potion every 25 seconds, which is the minimum time possible.

Profitable potions