Alchemist/Guide: Difference between revisions

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(Created page with "'''Alchemist''' is one of the first professions you unlock in Hopeport, with part of the tutorial teaching you how to create your first potion. The aim of this guide is to inform players as to the most efficient ways to level up, as well as alternate methods that are more profitable or less intensive. Alchemist is generally a profession that costs slightly more coins to train that the value you get from the potions you produce, however there are exceptions. All...")
 
(passive methods)
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==Levels 0 - 20==
==Levels 0 - 20==


After the tutorial, payers will have 355 Alchemist xp, 105 from making a [[10% Potion Healing]] and 250 from the [[Album]] for making the first of that potion, so making each new type of potion is worthwhile to get the album bonus.
After the tutorial, payers will have 355 Alchemist XP, 105 from making a [[10% Potion Healing]] and 250 from the [[Album]] for making the first of that potion, so making each new type of potion is worthwhile to get the album bonus.


Training to level up to 20 takes approximately 1 hour regardless of the potions created, however the cheapest method costs {{currency|25693}} and takes 66 minutes:
Training to level up to 20 takes approximately 1 hour regardless of the potions created, however the cheapest method costs {{currency|25693}} and takes 66 minutes:
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* Make 11 inventories of {{plink|3 Minute Potion Fear}} to reach level 19, and sell them back to the apothecary shop
* Make 11 inventories of {{plink|3 Minute Potion Fear}} to reach level 19, and sell them back to the apothecary shop
** Each inventory uses 12 {{plink|Veined Globeplant}} and 12 {{plink|Faded Dandelion}} to make 12 potions
** Each inventory uses 12 {{plink|Veined Globeplant}} and 12 {{plink|Faded Dandelion}} to make 12 potions
* Buy one of each ingredients to make one of each other potion up to level 18, and sell them back to the apothecary shop
* Buy one of each ingredients to make one of each other potion up to level 18
** {{plink|Brown Kelp}}
** {{plink|Brown Kelp}}
** {{plink|Creamy Wallplant}}
** {{plink|Creamy Wallplant}}
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** {{plink|Plain White Pearl}}
** {{plink|Plain White Pearl}}
** {{plink|Summerview Grapes}}
** {{plink|Summerview Grapes}}
* Make one of each other potion up to level 18 for the album xp bonus
* Make one of each other potion up to level 18 for the album XP bonus, and sell them back to the apothecary shop
** {{plink|20% Potion Healing}}
** {{plink|20% Potion Healing}}
** {{plink|5% Potion XP Hopeport}}
** {{plink|5% Potion XP Hopeport}}
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}}
}}


An alternative, time-optimised method that is slightly faster but significantly more expensive and complicated is:
An alternative, time-optimised method that is slightly faster but significantly more eXPensive and complicated is:
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Fastest method, costs {{currency|100514}}, takes 58 minutes
|+ Fastest method, costs {{currency|100514}}, takes 58 minutes
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This method makes full inventories of the highest potion available, but saves a small amount of time on the first inventory by only making 17 instead of 24 potions
This method makes full inventories of the highest potion available, but saves a small amount of time on the first inventory by only making 17 instead of 24 potions


==Level 20+: Knowledge and Passive training ==


==Level 20+: Passive training and Knowledge==
Upon reaching level 20, [[Knowledge]] and [[Passive training]] methods and unlocked.


Knowledge is a game mechanic that that build as you perform activities that award XP, and can be spent on a profession to gain experience that scales with the level of the profession. Knowledge can be gained by and skill and spent in any skill, however knowledge is not able to gained until at leat one profession is level 20, and it cannot be spent on a profession until that profession is level 20.

The amount of XP gained by spending knowledge is 25% of the amount needed to level up that profession, or 6.25% for professions above level 200. Making potions awards 1 knowledge point for every 72 potions made (6 inventories, or 3 inventories of 10% healing), so making 288 potions will give 4 points of knowledge for 1 level up of any profession. It can be spent on Alchemist to speed up training, or on another profession which is more annoying or slow to train.

Knowledge can also be spent to unlock passive training activities for Alchemist. These are significantly slower XP than actively making potions, but if a passive training method is started before logging out then the method will continue for up to 24 hours, or until the raw materials run out. It is recommended to always start a passive activity before logging out.

Passive Alchemist activites are of two types:
* [[Ebsworth Work]] that is performed at the [[Reagent Preparation Station]], which uses no materials and awards XP and coins, and is therefore always profitable.
* Passive [[Potion]] that is performed at the [[Passive Potion Station]], which does require reagents but awards both XP and passive potions in return.

The highest level Alchemist passive acitivity that a player has the Alchchemist level to access will give full experience, however any lower levelled passive activities will only award half experience, rounded down. This is true even for passive activites that have not yet been unlocked by spending knowledge. Therefore it is recommended to always unlock the highest level of passive activity for each profession that the player wishes to train passively.


==Level 20+: Active training==
==Level 20+: Active training==

Revision as of 14:49, 11 December 2024

Alchemist is one of the first professions you unlock in Hopeport, with part of the tutorial teaching you how to create your first potion. The aim of this guide is to inform players as to the most efficient ways to level up, as well as alternate methods that are more profitable or less intensive. Alchemist is generally a profession that costs slightly more coins to train that the value you get from the potions you produce, however there are exceptions.

All Alchemist training takes place in the Apothecary

Baisc gameplay loop

The basic gameplay loop for training Alchemist to to obtain reagents, prepare them, brew them, and then keep or sell the potions:

  1. Making potions requires Reagents, which may be obtained through training other professions or purchased from the Reagents shop. It is always much faster to purchase reagents from the shop, but of course it costs coins. A reasaonable estimate is that it takes 30 seconds to travel from the Apothecary to the Reagents shop, buy an inventory of 24 reagents, and then return to the Apothecary. Reagents can either be immediately used to train alchemy, or deposited into the Reagent Bank if you are stockpiling reagents to make a large batch of potions at once. Note that the reagent shop does not sell each reagents until the player has the Alchemist level to use it.
  2. Reagents are turned into Preparations at the Reagent Preparation Station, requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents.
  3. Preparations are brewed into Potions at the Standard Potion Station, requiring one preparation per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents.
  4. Finally the potions that you have made can either be kept by storing them in the Potion Bank, or sold to The Apothecary Shop to recover some of the cost put into buying the reagents.

Combining the time for each step of this process, and adding 10 seconds for moving around the Apothecary, means that it is possible to make approximately 227 standard potions per hour. This number increases to 270 potions per hour if there are already reagents stored in the reagent bank.

Levels 0 - 20

After the tutorial, payers will have 355 Alchemist XP, 105 from making a 10% Potion Healing and 250 from the Album for making the first of that potion, so making each new type of potion is worthwhile to get the album bonus.

Training to level up to 20 takes approximately 1 hour regardless of the potions created, however the cheapest method costs 25 Silver 693 Copper and takes 66 minutes:

An alternative, time-optimised method that is slightly faster but significantly more eXPensive and complicated is:

Fastest method, costs 100 Silver 514 Copper, takes 58 minutes
Trip # Purchase Make
1 17 × Brown Kelp 17 × 10% Potion Healing
2 12 × Brown Kelp
12 × Creamy Wallplant
12 × 20% Potion Healing
3 12 × White Periwinkle
12 × Horn Shell
12 × 5% Potion XP Hopeport
4 12 × Tangled Pond Weed
12 × Mauve Bellplant
12 × +40 Potion Strength Arborae
5 12 × White Water Lily
12 × Wrinkled Starfish
12 × +40 Potion Strength Cryonae
6 12 × Green Hogberries
12 × Common Limpet
12 × +40 Potion Strength Tempestae
7-19 12 × Veined Globeplant
12 × Faded Dandelion
12 × 3 Minute Potion Fear
10-12 12 × Tad Apple
12 × Bulged Haleberries
12 × 5% Potion XP Hopeforest
13-15 12 × Dull Metallic Tooth
12 × Crumbly Rock Scale
12 × 5% Potion XP Mine
16-18 12 × Plain White Pearl
12 × Summerview Grapes
12 × 5% Potion XP Crenopolis

This method makes full inventories of the highest potion available, but saves a small amount of time on the first inventory by only making 17 instead of 24 potions

Level 20+: Knowledge and Passive training

Upon reaching level 20, Knowledge and Passive training methods and unlocked.

Knowledge is a game mechanic that that build as you perform activities that award XP, and can be spent on a profession to gain experience that scales with the level of the profession. Knowledge can be gained by and skill and spent in any skill, however knowledge is not able to gained until at leat one profession is level 20, and it cannot be spent on a profession until that profession is level 20.

The amount of XP gained by spending knowledge is 25% of the amount needed to level up that profession, or 6.25% for professions above level 200. Making potions awards 1 knowledge point for every 72 potions made (6 inventories, or 3 inventories of 10% healing), so making 288 potions will give 4 points of knowledge for 1 level up of any profession. It can be spent on Alchemist to speed up training, or on another profession which is more annoying or slow to train.

Knowledge can also be spent to unlock passive training activities for Alchemist. These are significantly slower XP than actively making potions, but if a passive training method is started before logging out then the method will continue for up to 24 hours, or until the raw materials run out. It is recommended to always start a passive activity before logging out.

Passive Alchemist activites are of two types:

The highest level Alchemist passive acitivity that a player has the Alchchemist level to access will give full experience, however any lower levelled passive activities will only award half experience, rounded down. This is true even for passive activites that have not yet been unlocked by spending knowledge. Therefore it is recommended to always unlock the highest level of passive activity for each profession that the player wishes to train passively.

Level 20+: Active training

Level 27+: Potent Potions

Profitable potions