Alchemist/Guide: Difference between revisions
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This guide provides an outlook on different training methods to
This guide covers multiple methods.
See the [[Alchemist
''<small>note: Strategies are still being theory-crafted/tested by contributors to the Wiki and Brighter Shores players. Everything is subject to change.</small>''
==Gameplay loop==
Training Alchemist
# Making potions requires [[Reagents]], which may be obtained through training other [[professions]] or purchased from the [[Potion Reagents|Reagents shop]].
# It is always much faster to purchase reagents from the shop, with a higher cost than gathering them.
# A reasonable estimate is that it takes 30 seconds to
# Reagents are turned into [[preparations]] at the [[Reagent Preparation Station]], requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents.
# Preparations are brewed into [[potions]] at the [[Standard Potion Station]], requiring one preparation and one [[bottle]] per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents.
# Finally, the brewed potions
===Potions Per Hour===
For 2 [[Reagents|Reagent]] potions, it is faster to buy from the [[Potion Reagents]] shop every trip than it is to buy from the reagents and bank them before use.
* Making use of [[Ebsworth]] ([[Apothecary]] shop) for selling potions and the [[Potion Reagents]] shop for buying [[Reagents]],
*
==Levels 0 - 20==
Knowledge points can only be spent on a profession if it is Level 20, and so they have not been included in this level range.
Training to level
===Points to consider===
* There is a balance between saving time by banking less frequently and purchasing the required reagents for each potion from the [[Potion Reagents|Potion Reagents shop]] on the [[Town Square]] in [[Hopeport]]. For example, if making a potion would take one full inventory and 2 extra potions to reach the next level,
* The first time a potion is crafted, it will grant an experience bonus as the potion gets added to the [[album]].
* Time taken takes into account: Running to Potion Reagents, buying the reagents, running to make all the potions, selling them at Ebsworth and repeating if necessary.
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Upon reaching level 20, [[Knowledge]] and [[Passive training]] methods are unlocked.
Knowledge is a game mechanic that
The amount of XP gained by spending knowledge is 25% of the amount needed to level up that profession, or 6.25% for professions above level 200. Making potions awards 1 knowledge point for every 72 potions made (6 inventories, or 3 inventories of 10% healing), so making 288 potions will give 4 points of knowledge for 1 level up of any profession under level 200. It can be spent on Alchemist to speed up training, or on another profession which is more annoying or slow to train. At the above stated rate of 227 standard potions per hour, Alchemist training is able to earn 3.18 knowledge points per hour.
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