Alchemist/Guide: Difference between revisions

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This guide provides an outlook on different training methods to provide youfit with thevarious knowledge on finding the best methods for your playstyleplaystyles.
 
This guide covers multiple methods.
 
See the [[Alchemist|Please check out the full wiki page on Alchemy]]. This will provide youpage withfor a full reference on how the profession functions.
 
''<small>note: Strategies are still being theory-crafted/tested by contributors to the Wiki and Brighter Shores players. Everything is subject to change.</small>''
 
==Gameplay loop==
Training Alchemist isinvolves to obtainobtaining reagents, preparepreparing them, and brewbrewing them. YouThe thenbrewed havepotions thecan optionbe of keeping the potionskept for future use, or selling themsold to either lower cost of experience, or, toin looksome forcases, to profit.
 
# Making potions requires [[Reagents]], which may be obtained through training other [[professions]] or purchased from the [[Potion Reagents|Reagents shop]].
# It is always much faster to purchase reagents from the shop, with a higher cost than gathering them.
# A reasonable estimate is that it takes 30 seconds to; travel from the Apothecary to the Reagents shop, buy an inventory of 24 reagents, and then return to the Apothecary. Reagents can either be immediately used to trainbrew alchemypotions, or deposited into the [[Potion Reagents Bank]] if you areto stockpiling reagents to makefor amaking largelarger batchbatchs of potions at once. ''Note that the reagent shop does not sell each reagents until the player has the Alchemist level to use it.''
# Reagents are turned into [[preparations]] at the [[Reagent Preparation Station]], requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents.
# Preparations are brewed into [[potions]] at the [[Standard Potion Station]], requiring one preparation and one [[bottle]] per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents.
# Finally, the brewed potions that you have made can either be kept by storing them in the [[Potion Bank]], or sold to [[The Apothecary Shop]] to recover some of the cost put into buying the reagents.
 
===Potions Per Hour===
For 2 [[Reagents|Reagent]] potions, it is faster to buy from the [[Potion Reagents]] shop every trip than it is to buy from the reagents and bank them before use.
 
* Making use of [[Ebsworth]] ([[Apothecary]] shop) for selling potions and the [[Potion Reagents]] shop for buying [[Reagents]], you can craft approx 224 potions per hour can be brewed.
* BankingWhen banking the crafted potions, 228 can netbe you 228 potionsbrewed per hour, but you have to have the money for this as buying reagentscan isbe expensive.
 
==Levels 0 - 20==
You will start with level 0 at 355 XP afterAfter being introduced to the profession during the tutorial quest, players will have 355 XP and be level 0.
 
You will finish with levelLevel 20 atrequires 36,562 XP, which unlocks [[Knowledge]] for the profession and the first [[Passive activities|passive activity]], [[Grind Slugs]].
 
Knowledge points can only be spent on a profession if it is Level 20, and so they have not been included in this level range.
 
Training to level up to 20 takes approximately 1 hour, regardless of the potions created.
 
===Points to consider===
* There is a balance between saving time by banking less frequently and purchasing the required reagents for each potion from the [[Potion Reagents|Potion Reagents shop]] on the [[Town Square]] in [[Hopeport]]. For example, if making a potion would take one full inventory and 2 extra potions to reach the next level, wethen wouldit is more optimal to craft a few extra toby putdoing morea timesecond intofull potion makinginventory, rather than running to the shop for only 2 potions.
* The first time a potion is crafted, it will grant an experience bonus as the potion gets added to the [[album]].
* Time taken takes into account: Running to Potion Reagents, buying the reagents, running to make all the potions, selling them at Ebsworth and repeating if necessary.
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Upon reaching level 20, [[Knowledge]] and [[Passive training]] methods are unlocked.
 
Knowledge is a game mechanic that thataccumulates buildwhile as you performperforming activities that award XP, and can be spent on a profession to gain experience that scales with the level of the profession. Knowledge can be gained by any skill and spent in any skill, however knowledge is not able to gained until at least one profession is level 20, and it cannot be spent on a profession until that profession is level 20.
 
The amount of XP gained by spending knowledge is 25% of the amount needed to level up that profession, or 6.25% for professions above level 200. Making potions awards 1 knowledge point for every 72 potions made (6 inventories, or 3 inventories of 10% healing), so making 288 potions will give 4 points of knowledge for 1 level up of any profession under level 200. It can be spent on Alchemist to speed up training, or on another profession which is more annoying or slow to train. At the above stated rate of 227 standard potions per hour, Alchemist training is able to earn 3.18 knowledge points per hour.
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